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Garioshi 12/12/18 11:28:11 PM #1: |
I'm looking at you, Sealed Cave.
--- "I play with myself" - Darklit_Minuet, 2018 ... Copied to Clipboard!
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0AbsoluteZero0 12/12/18 11:28:39 PM #2: |
It builds character
--- -The Admirable ... Copied to Clipboard!
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DoomSwell 12/13/18 11:50:01 AM #3: |
Legend of Legacy (lame) and Alliance Alive (great) send you back to the start of the dungeon any time you run from a random battle. Its a very interesting approach, it can be a shortcut or a punishment.
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YonicBoom 12/13/18 11:50:57 AM #4: |
DoomSwell posted...
send you back to the start of the dungeon any time you run from a random battle. wtf ... Copied to Clipboard!
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NeuralLaxative 12/13/18 11:51:01 AM #5: |
Make sure you close the doors on your way out too, or your game will run like shit!
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Bad_Mojo 12/13/18 11:52:14 AM #6: |
DoomSwell posted...
Legend of Legacy (lame) and Alliance Alive (great) send you back to the start of the dungeon any time you run from a random battle. Its a very interesting approach, it can be a shortcut or a punishment. Interesting mechanic. I kind of like it --- ... Copied to Clipboard!
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CoolBro 12/13/18 12:02:55 PM #7: |
depends on the size of the dungeon, I guess
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lww99 12/13/18 12:04:44 PM #8: |
Bad_Mojo posted...
DoomSwell posted...Legend of Legacy (lame) and Alliance Alive (great) send you back to the start of the dungeon any time you run from a random battle. Its a very interesting approach, it can be a shortcut or a punishment. Sounds great tbh. As long as the runaway distance isnt something you might accidentally cross in combat, Im all for that system. --- ... Copied to Clipboard!
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eston 12/13/18 12:05:45 PM #9: |
This is one area where I felt Skyrim was completely brilliant. Like 95% of the dungeons in that game looped around so when you got to the end you would either drop off a ledge, or go through a secret passage, or some other action that would put you right back at the entrance. It almost became a game in itself trying to guess where you'd be coming out of later.
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butthole666 12/13/18 12:07:23 PM #11: |
Yep. Every minute the player spends doing busywork is a minute wasted.
This was one of the few objective improvements in Skyrim over Oblivion; most of the sprawling caverns and dungeons youd come across would loop you nack to the entrance via a secret passage or unseen ledge, or have a light at the end of the tunnel to exit put the other side. --- "Kenan & Kel is what made me realize I wasn't racist." ~ NewportBox100s ... Copied to Clipboard!
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Questionmarktarius 12/13/18 12:07:24 PM #12: |
Sudden and arbitrary failure of an "exit" spell/item/etc. is actually useful as an indicator that "plot" is going to happen soon, so plan your procrastination accordingly.
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butthole666 12/13/18 12:07:56 PM #13: |
eston posted...
This is one area where I felt Skyrim was completely brilliant. Like 95% of the dungeons in that game looped around so when you got to the end you would either drop off a ledge, or go through a secret passage, or some other action that would put you right back at the entrance. It almost became a game in itself trying to guess where you'd be coming out of later. Dammit --- "Kenan & Kel is what made me realize I wasn't racist." ~ NewportBox100s ... Copied to Clipboard!
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Zerocide 12/13/18 12:08:08 PM #14: |
World of warcraft?
--- "Grand Upper!" - Axel Stone http://steamcommunity.com/sharedfiles/filedetails/?id=618079256 ... Copied to Clipboard!
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Tupacrulez 12/13/18 12:17:40 PM #15: |
eston posted...
This is one area where I felt Skyrim was completely brilliant. Like 95% of the dungeons in that game looped around so when you got to the end you would either drop off a ledge, or go through a secret passage, or some other action that would put you right back at the entrance. It almost became a game in itself trying to guess where you'd be coming out of later. Ratchet and clank did that long before skyrim --- Suck less, Rock Moar Have I licked butt hole before? All the time. --r4xor ... Copied to Clipboard!
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