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Antifar 10/15/18 10:32:41 AM #1: |
https://www.gamesindustry.biz/articles/2018-10-15-rockstar-has-been-working-100-hour-weeks-on-red-dead-redemption-2
One of the famous Houser brothers has offered insight into the making of Red Dead Redemption 2, and the work behind the title sounds intense. Christ. --- kin to all that throbs ... Copied to Clipboard!
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Veggeta X 10/15/18 10:33:43 AM #2: |
I sometimes work 60 hours a week and yes it is fucking tiring but they pay me for it so yeah.
--- Don't like it? Don't watch it. It's that simple Capcom Defense Force ... Copied to Clipboard!
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The Trent 10/15/18 10:35:22 AM #3: |
those poor, poor nerds
--- i swear to God most of y'all cats just don't know The Trent you barely know yourself so i guess most of y'all should be offended ... Copied to Clipboard!
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#4 | Post #4 was unavailable or deleted. |
Trigg3rH4ppy 10/15/18 10:36:45 AM #5: |
The Trent posted...
those poor, poor nerds They're sitting at a desk the whole time, it isn't like they're actually working --- ~A little nonsense, now and then, is relished by the wisest men ~ TWSSted since~ 3/27/12 https://imgur.com/zlaENmx ... Copied to Clipboard!
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Lordgold666 10/15/18 10:36:48 AM #6: |
Imagine if the world didnt revolve around holiday sales
--- 3DS: 1848-2391-0198 "May the Father of Understanding guide us" ... Copied to Clipboard!
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eston 10/15/18 10:36:57 AM #7: |
I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time?
--- ... Copied to Clipboard!
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voldothegr8 10/15/18 10:37:40 AM #8: |
Digital horse testicles aren't going to shrink themselves
--- Oda break tracker 2018- 7 (3) | THE Ohio State: 5-0 | Oakland Raiders: 1-3 Super Mario Maker Profile: 1237-0000-0073-02FE ... Copied to Clipboard!
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Veggeta X 10/15/18 10:38:17 AM #9: |
eston posted...
I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? It's prolly an Executive call. --- Don't like it? Don't watch it. It's that simple Capcom Defense Force ... Copied to Clipboard!
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zinezinzadan 10/15/18 10:38:19 AM #10: |
I was about to say, 60 hours of overtime.. 2 scenarios. Scenario 1: theyre making $150-200k a year, in which case the wife has nothing to complain about. If my wife made that, I would be thrilled because I wouldnt have to work. Scenario 2: they claim that this only happened a couple times a year. So if its not every week, why are you up in arms about it..
--- i7 6700k @ 4.0GHz / Z170 Extreme 6 SUPER / EVGA GTX1080 / SSD 850 Evo / 2TB HDD / Cooler Master Hyper 2012 EVO ... Copied to Clipboard!
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Antifar 10/15/18 10:38:25 AM #11: |
eston posted...
I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? When you're right, you're right. --- kin to all that throbs ... Copied to Clipboard!
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hotcegaI 10/15/18 10:39:13 AM #12: |
lmao that's hilarious
they could get better jobs with better work life balance but nah let's just ruin your future instead for games ... Copied to Clipboard!
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Veggeta X 10/15/18 10:39:52 AM #13: |
There's no incentives for working these long hours? Seriously?
--- Don't like it? Don't watch it. It's that simple Capcom Defense Force ... Copied to Clipboard!
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eston 10/15/18 10:40:45 AM #14: |
Veggeta X posted...
eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? I doubt the executives just sprung a surprise release date on them after 7 years of work though. 100 hour weeks should not even be on the table --- ... Copied to Clipboard!
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CyricZ 10/15/18 10:40:49 AM #15: |
Antifar posted...
eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? The Telltale debacle should be a perfect case study for this, but then there are tons of examples throughout the industry. By contrast, Insomniac did NOT drive its workers to death to make Spider-Man, nor require it be tied to any particular time frame, and here we are. --- CyricZ ... Copied to Clipboard!
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#16 | Post #16 was unavailable or deleted. |
Romulox28 10/15/18 10:48:07 AM #17: |
not that i think working 100 hour weeks isnt awful but i feel like this kind of thing has to be expected when you take a job with R*, & you're working on one of the most ambitious games ever with whats considered the top AAA studio on earth
--- ... Copied to Clipboard!
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dave_is_slick 10/15/18 10:48:46 AM #18: |
CyricZ posted...
By contrast, Insomniac did NOT drive its workers to death to make Spider-Man, nor require it be tied to any particular time frame, and here we are. Yeah. Like, I know this will sound corny but you could tell it was made with love. --- The most relaxing version of Aquatic Ambiance I've ever heard: http://www.youtube.com/watch?v=bl61y1XM7sM ... Copied to Clipboard!
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eston 10/15/18 10:53:00 AM #19: |
Romulox28 posted...
not that i think working 100 hour weeks isnt awful but i feel like this kind of thing has to be expected when you take a job with R*, & you're working on one of the most ambitious games ever with whats considered the top AAA studio on earth I guess I just expect a studio of R*'s calibur to manage projects more responsibly than this. I understand why crunch time is necessary for small studios. I don't really get why a studio with hundreds maybe even thousands of people, 7 years of development, and a guaranteed hit would need to put their employees through the wringer --- ... Copied to Clipboard!
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Veggeta X 10/15/18 10:54:05 AM #20: |
But let's face it. If you were a programmer for a big game like RDR2 you could probably land a job anywhere in the world. On to the next one.
--- Don't like it? Don't watch it. It's that simple Capcom Defense Force ... Copied to Clipboard!
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hotcegaI 10/15/18 10:54:15 AM #21: |
eston posted...
Romulox28 posted...not that i think working 100 hour weeks isnt awful but i feel like this kind of thing has to be expected when you take a job with R*, & you're working on one of the most ambitious games ever with whats considered the top AAA studio on earth cause it's like minimum wage jobs like99% of game dev hopefuls wanna work on the next big game so the studios know they can give bitch duties to you and just replace you in an instant with some other crazed person wanting to work 24/7 on the next big title ... Copied to Clipboard!
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Musourenka 10/15/18 10:56:49 AM #22: |
How many labor issues have there been with Rockstar now?
--- Shooing away pigeons crapping on debate tables is not a violation of the pigeons' free speech. ... Copied to Clipboard!
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pinky0926 10/15/18 10:58:27 AM #23: |
Trigg3rH4ppy posted...
The Trent posted...those poor, poor nerds Check out the guy who's never had a desk job before --- CE's Resident Scotsman. https://imgur.com/ILz2ZbV ... Copied to Clipboard!
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#24 | Post #24 was unavailable or deleted. |
pres_madagascar 10/15/18 11:01:23 AM #25: |
Godnorgosh posted...
So this is like 14 hours minimum Monday through Sunday. May as well sleep in the office. Yeah fuck that --- ... Copied to Clipboard!
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OmegaShinkai 10/15/18 11:04:23 AM #26: |
Is anyone surprised? The working conditions at Rockstar San Diego were dogshit during the development of the last game, and people who had been at the company for a decade got laid off for complaining.
... Copied to Clipboard!
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l Dudeboy l 10/15/18 11:14:41 AM #27: |
This is unacceptable, but the industry will never run short of devs who are overly passionate about working for a AAA developers, so what can you do?
--- You are now breathing manually. Lets put a little lead in the air, and see what falls over. ... Copied to Clipboard!
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Ricemills 10/15/18 11:16:31 AM #28: |
RIP rockstar worker worked to death to 100 hours.
eh, misread did with died. but whatever. --- You have the right to remain silent. anything you post will be misquoted, then be used against you. ... Copied to Clipboard!
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Forlorn_Ass 10/15/18 11:19:23 AM #29: |
700 voice actors?? How the fuck...
--- Posted with GameRaven 3.5.1 ... Copied to Clipboard!
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NeoShadowhen 10/15/18 11:31:21 AM #30: |
Personally, if I were running Rockstar, I'd use the stereotypes of rock stars to guide how I keep my employees motivated for those long work hours. I'm talking hookers. Trashed hotel rooms. Substances galore.
If you work for Rockstar, you're gonna act like a damn rockstar. ... Copied to Clipboard!
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AlecSkorpio 10/15/18 11:54:58 AM #31: |
Remember when Rockstar games were always delayed a week like a month before release?
I wonder if they do this to avoid that now that they delay them for years. --- ... Copied to Clipboard!
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DragonGirlYuki 10/15/18 11:55:35 AM #32: |
Nice.
--- ~Yuki~ ... Copied to Clipboard!
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#34 | Post #34 was unavailable or deleted. |
s0nicfan 10/15/18 12:05:03 PM #35: |
eston posted...
Veggeta X posted...eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? No, but an executive COULD look at current gaming trends and demand that a feature or something be added at the last minute, forcing teams to work around the clock to keep from getting delayed. I'd bet money that the success of GTA Onlne is the reason for this particular crunch, since I doubt the devs were working towards making Online a core part of the game back when work first started. --- "History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz ... Copied to Clipboard!
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Tmaster148 10/15/18 12:07:35 PM #36: |
s0nicfan posted...
eston posted...Veggeta X posted...eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? Or you know hire more people if you need your employees to all work two shifts. --- ... Copied to Clipboard!
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s0nicfan 10/15/18 12:10:57 PM #37: |
Tmaster148 posted...
s0nicfan posted...eston posted...Veggeta X posted...eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? Depending on when the executive decree was made, hiring may not have been a feasible solution without slipping the deadline. It takes time to put out a job req, go through the HR process of bringing someone in, and it can take weeks to spin someone up on a large project to the point where they can be productive. Plus there's the issue of what to do with the people you hired exclusively for an unexpected crunch (spoilers: they get fired). Sometimes overtime is the only way to get something done on time because you're putting the experts who are most familiar with the system in charge of making additional changes, and that experience and knowledge is difficult to just replace with more bodies. --- "History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz ... Copied to Clipboard!
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God_Of_Entirety 10/15/18 12:11:13 PM #38: |
This is an example like no other ladies and gents, hoo-boy.
--- https://imgur.com/6sZfSDo ~ Choose not a life of imitation ... Copied to Clipboard!
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Tmaster148 10/15/18 12:17:51 PM #39: |
s0nicfan posted...
Tmaster148 posted...s0nicfan posted...eston posted...Veggeta X posted...eston posted...I wish game companies would stop doing this. It isn't a badge of honor, and it isn't impressive. You've been working on this for 7 years. Why is there still crunch time? How badly managed does a project have to be that you work on it for almost decade and still have to force your workers to kill themselves to get it out on time? For short time frame sure. But this kind of thing is common in the game industry which basically only works in crunch time hours. --- ... Copied to Clipboard!
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X-Pac_Heat 10/15/18 12:20:44 PM #40: |
I just saw a vid where Dan Houser claimed the entire game script stacks 8 feet high
Wut is u doin Dan? --- ... Copied to Clipboard!
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