Current Events > Has Super Metroid been topped?

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Cotton_Eye_Joe
06/22/18 3:38:34 PM
#1:


Has Super Metroid been topped? - Results (26 votes)
Yes
50% (13 votes)
13
No
50% (13 votes)
13
It's still a good game.
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DevsBro
06/22/18 3:39:37 PM
#2:


Yep. Metroid Prime.

Cotton_Eye_Joe posted...
It's still a good game.

Yes it is.
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Romulox28
06/22/18 3:40:18 PM
#3:


DevsBro posted...
Yep. Metroid Prime.

besides "no", this is the only acceptable response to TC's question
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Veggeta_MAX
06/22/18 3:42:06 PM
#4:


Yes. SM aged badly. Fusion is much better as it gives you a better plot, a better sense of immersion and expended on it's fear and horror theme, Samus's character development.
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Garioshi
06/22/18 3:42:49 PM
#5:


Super Metroid's controls are painful to go back to once you've played Fusion.
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yillin
06/22/18 3:44:35 PM
#6:


Like... by another metroid game or by any game in the metroidvania genre?
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Romulox28
06/22/18 3:44:55 PM
#7:


Veggeta_MAX posted...
Yes. SM aged badly. Fusion is much better as it gives you a better plot, a better sense of immersion and expended on it's fear and horror theme, Samus's character development.

wtf
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PhazonReborn
06/22/18 3:46:29 PM
#8:


Metroid Prime is amazing but Super is still the king of Metroid games

That is a fact. I'm the greatest Metroid fan on Gamefaqs
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Kisai
06/22/18 3:48:22 PM
#9:


Veggeta_MAX posted...
Fusion is much better as it gives you a better plot, a better sense of immersion and expended on it's fear and horror theme, Samus's character development.

qH3JfMl
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luigi13579
06/22/18 4:02:18 PM
#10:


It's more or less tied with Prime for me.

Prime has the better graphics, music/sound and atmosphere/immersion, while Super probably has better level design and is more open-ended. Prime is pretty damn open-ended itself though, at least if you include glitches / sequence breaks. Control-wise, neither is perfect. Super is certainly more conventional, and platforming / movement work better in 2D. Prime translated those things into 3D / first-person as well as it probably could though.
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Bad_Mojo
06/22/18 4:06:18 PM
#11:


Wasn't even the best game of it's year. Just look at these titles -

Donkey Kong Country
Final Fantasy VI
Earthbound
Street Fighter II
Earthworm Jim

I'm not saying that all of those are better than Super Metroid, I fucking hate Earthbound, but many people do like it.
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DoctorVader
06/22/18 4:07:46 PM
#12:


Yeah, I'm pretty sure Zero Suit Metroid has been topped A LOT.
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Polycosm
06/22/18 4:12:13 PM
#13:


Super Metroid invented a genre. Stripping away all historical context though, Hollow Knight does everything better, imo. Super Metroid is a 10/10 but the combat and platforming have aged poorly.
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catboy0_0
06/22/18 4:13:00 PM
#14:


Veggeta_MAX posted...
Yes. SM aged badly. Fusion is much better as it gives you a better plot, a better sense of immersion and expended on it's fear and horror theme, Samus's character development.

I agree
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Veggeta_MAX
06/22/18 4:16:21 PM
#15:


I played SM the other day and went straight for powerballs and super missiles early in the game and steam rolled the game lmao.
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scar the 1
06/23/18 3:09:16 AM
#16:


Veggeta_MAX posted...
Yes. SM aged badly. Fusion is much better as it gives you a better plot, a better sense of immersion and expended on it's fear and horror theme, Samus's character development.

Eh, I think Zero Mission is a worthier contender. I like Fusion a lot - but more for the atmosphere.
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kuwab0
06/23/18 3:28:44 AM
#17:


Samus being ordered around in Fusion feels weird
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Zack_Attackv1
06/23/18 3:31:04 AM
#18:


Bad_Mojo posted...
Wasn't even the best game of it's year. Just look at these titles -

I can't look at anything right now besides your disgustingly unnecessary use of an apostrophe.

http://theoatmeal.com/comics/apostrophe
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Zack_Attackv1
06/23/18 3:32:11 AM
#19:


kuwab0 posted...
Samus being ordered around in Fusion feels weird

Could've been worse. Like I need authorization worse.
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solosnake
06/23/18 3:33:57 AM
#20:


Symphony of the Night is the pinnacle, hasnt been topped
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#21
Post #21 was unavailable or deleted.
luigi13579
06/23/18 7:34:47 AM
#22:


solosnake posted...
Symphony of the Night is the pinnacle, hasnt been topped

SotN has better music, graphics and combat, but I think SM has far better level design. SM gives you greater scope for doing things out of order and Samus' abilities are more versatile than Alucard's Relics (e.g. the different things you can do with the Speed Booster). I appreciate that not everyone cares about sequence breaks, speedrunning, etc., but SM is set up almost perfectly for that. I think that's why it has had such longevity.
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SpiralDrift
06/23/18 8:09:52 AM
#23:


I don't really think of the Igavanias and 2D Metroids as being in the same category. In one you have projectiles and no experience system and in the other you have no projectiles (or relegated to sub-weapons) and experience points. They're close, but Castlevania is much closer to side-scrolling action RPGs than Metroid.

That said, if they're in the same category then Symphony of the Night has already topped Super Metroid.

If we're only talking about Metroid then I'd probably put Zero Mission ahead of it, based mainly on the improved controls and map, menus, etc. I think the layout of Super Metroid is still the best of the series, though. If it had all the little improvements of Zero Mission then it would still be the best pretty easily.
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Vertania
06/23/18 8:12:37 AM
#24:


27_Sandman_40 posted...
solosnake posted...
Symphony of the Night is the pinnacle, hasnt been topped

This, but all three Castlevania games on the GBA were very good too.
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SSJCAT
06/23/18 8:13:31 AM
#25:


For anyone who says super Metroid hasnt aged well, I played it for the first time like a year ago and loved it. One of my favorite snes games now.

Been playing thru hollow knight since the switch port, and it is definitely a contender.
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SpiralDrift
06/23/18 8:15:48 AM
#26:


SSJCAT posted...
For anyone who says super Metroid hasnt aged well, I played it for the first time like a year ago and loved it. One of my favorite snes games now.

Been playing thru hollow knight since the switch port, and it is definitely a contender.

I think it's aged well but it would still be nice to have the quality of life improvements and more responsive controls of Zero Mission. I'm guessing this is what people mean when they say it hasn't aged well, because I can't imagine anyone thinking the game on the whole hasn't.
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DevsBro
06/23/18 9:15:27 AM
#27:


SpiralDrift posted...
I don't really think of the Igavanias and 2D Metroids as being in the same category. In one you have projectiles and no experience system and in the other you have no projectiles (or relegated to sub-weapons) and experience points. They're close, but Castlevania is much closer to side-scrolling action RPGs than Metroid.

That said, if they're in the same category then Symphony of the Night has already topped Super Metroid.

If we're only talking about Metroid then I'd probably put Zero Mission ahead of it, based mainly on the improved controls and map, menus, etc. I think the layout of Super Metroid is still the best of the series, though. If it had all the little improvements of Zero Mission then it would still be the best pretty easily.

Who was that guy who used to make a topic like every day about how SotN is an RPG?

What a weird thing to get stuck on lol.
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NeonOctopus
06/23/18 9:19:02 AM
#28:


Yes, by the Prime Trilogy.

Super Metroid is good, but I think it's kinda overrated >_>
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D-Lo_BrownTown
06/23/18 9:20:49 AM
#29:


Only by kids who desperately want their Metroid to be the best.
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SpiralDrift
06/23/18 9:48:51 AM
#30:


DevsBro posted...
SpiralDrift posted...
I don't really think of the Igavanias and 2D Metroids as being in the same category. In one you have projectiles and no experience system and in the other you have no projectiles (or relegated to sub-weapons) and experience points. They're close, but Castlevania is much closer to side-scrolling action RPGs than Metroid.

That said, if they're in the same category then Symphony of the Night has already topped Super Metroid.

If we're only talking about Metroid then I'd probably put Zero Mission ahead of it, based mainly on the improved controls and map, menus, etc. I think the layout of Super Metroid is still the best of the series, though. If it had all the little improvements of Zero Mission then it would still be the best pretty easily.

Who was that guy who used to make a topic like every day about how SotN is an RPG?

What a weird thing to get stuck on lol.

As a huge fan of side-scrolling action RPGs I was disappointed that the RPG elements were so limited when I first played it. It's only about as close to RPGs as roguelikes are.
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scar the 1
06/23/18 10:07:11 AM
#31:


DevsBro posted...
SpiralDrift posted...
I don't really think of the Igavanias and 2D Metroids as being in the same category. In one you have projectiles and no experience system and in the other you have no projectiles (or relegated to sub-weapons) and experience points. They're close, but Castlevania is much closer to side-scrolling action RPGs than Metroid.

That said, if they're in the same category then Symphony of the Night has already topped Super Metroid.

If we're only talking about Metroid then I'd probably put Zero Mission ahead of it, based mainly on the improved controls and map, menus, etc. I think the layout of Super Metroid is still the best of the series, though. If it had all the little improvements of Zero Mission then it would still be the best pretty easily.

Who was that guy who used to make a topic like every day about how SotN is an RPG?

What a weird thing to get stuck on lol.

IIRC it's Veggeta X, he still makes them. Not every day though.
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Skye Reynolds
06/23/18 10:35:44 AM
#32:


Not for me.

"Metroidvania" defined the early Metroid games and so it should've remained. First-person shooters are pretty much the lowest excuse for a video game after puzzle games. Point and shoot things. Gee, never seen that a million times over. I'm also not a fan of first-person perspectives in general. I like to see the character.

So, fully accepting the personal bias at play, I can say without having touched a Metroid Prime game that Super Metroid is still tops for me. It's like saying, "Try this tea. I promise it'll be better than your favorite beer." Not gonna happen.
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GeneralKenobi85
06/23/18 10:41:16 AM
#33:


I never thought it was the best Metroidvania in the first place. SOTN holds that title for me, and it likely always will. Super Metroid is great of course, but I think games like Zero Mission and Hollow Knight are nearly just as good as it.

In comparison to other Metroid games, I can't say. Super Metroid and Zero Mission are the only ones I've played.
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Sayoria
06/23/18 10:43:21 AM
#34:


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masticatingman
06/23/18 10:44:04 AM
#35:


I prefer movement in ZM and Fusion. Their main drawback is that they werent released on a console. So you have to go through some (costly now) hoops to get a legal approximation of gameplay.
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Mango Sauce
06/23/18 10:44:10 AM
#36:


Sayoria posted...
No.

your sig doesn't seem to work, i wanna see some darn japanese crack
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Sayoria
06/23/18 11:09:01 AM
#37:


Mango Sauce posted...
Sayoria posted...
No.

your sig doesn't seem to work, i wanna see some darn japanese crack


The good quality one is gone, but this is it in worse quality.

https://www.dailymotion.com/video/x1s7pla
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stone
06/23/18 11:11:22 AM
#38:


I'd say Hollow Knight is my favorite of the genre. But Super Metroid is still a great game, even after 24 years.
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Pus_N_Pecans
06/23/18 11:33:03 AM
#39:


Much like Symphony of Night, nobody likes to admit that some of the newer games are a lot better
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masterpug53
06/23/18 11:47:08 AM
#40:


No. Symphony of the Night is one of my top five all-time games as well, but where the two differ drastically is the tightness / looseness of their design. SotN's design approach of 'who fucking cares, throw it in the mix' is great in its own right, truly - apart from the sheer wealth of random weapons and other goodies to find, no other game could get away with hiding over 50% of its content behind a secret that most pre-internet gamers never unraveled.

But this works against SotN as well - classic enemies like Death, Akmodan and Medusa are far less impressive when they're merely thrown onto inverted battlegrounds previously occupied by other bosses, the battles with whom fit the terrain more naturally. It must be said that unraveling the mystery of the Reverse Castle (again, in the pre-internet days) is one of the greatest feelings of surprise and accomplishment I've ever experienced in a video game. However, in restrospect, SotN reaches an unwinnable scenario design-wise wherein the game feels incomplete and unfulfilling without the Reverse Castle, but majorly loses its narrative and upgrade > exploration steam once you do arrive at the Reverse Castle.

There's something about the tightness of design and the way SM moves you through its world that evoked feelings of dread and anticipation (and a surprisingly dash of emotion in the final battle) that SotN couldn't match. SM's creepy bosses fit their respective worlds so well, and most maintain their challenge level even for veteran players (apologies, but SotN is just too easy to break in this regard). And I always felt the upgrade > exploration implementation was more rewarding and better paced than SotN.

But given all that I've heard about it, I'm very eager to play Hollow Knight once the opportunity presents itself.
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sauceje
06/23/18 1:15:03 PM
#41:


Zack_Attackv1 posted...
Bad_Mojo posted...
Wasn't even the best game of it's year. Just look at these titles -

I can't look at anything right now besides your disgustingly unnecessary use of an apostrophe.

http://theoatmeal.com/comics/apostrophe

My man
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MarqueeSeries
06/23/18 1:56:59 PM
#42:


Yes.

In the series: Zero Mission and Prime

In the genre: Hollow Knight

Hollow Knight does absolutely everything right in the Metroidvania genre
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stone
06/23/18 2:27:29 PM
#43:


MarqueeSeries posted...
Yes.

In the series: Zero Mission and Prime

In the genre: Hollow Knight

Hollow Knight does absolutely everything right in the Metroidvania genre

Have you played it since they added custom map markers? That update rolled out after I last played, I'm waiting for a more significant DLC to play it again.
Are there unlimited custom markers, or can you only put a few on the map at a time?
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DevsBro
06/23/18 4:44:26 PM
#44:


scar the 1 posted...
DevsBro posted...
SpiralDrift posted...
I don't really think of the Igavanias and 2D Metroids as being in the same category. In one you have projectiles and no experience system and in the other you have no projectiles (or relegated to sub-weapons) and experience points. They're close, but Castlevania is much closer to side-scrolling action RPGs than Metroid.

That said, if they're in the same category then Symphony of the Night has already topped Super Metroid.

If we're only talking about Metroid then I'd probably put Zero Mission ahead of it, based mainly on the improved controls and map, menus, etc. I think the layout of Super Metroid is still the best of the series, though. If it had all the little improvements of Zero Mission then it would still be the best pretty easily.

Who was that guy who used to make a topic like every day about how SotN is an RPG?

What a weird thing to get stuck on lol.

IIRC it's Veggeta X, he still makes them. Not every day though.

Figures, lol.
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