Current Events > Is it good game design to put a boss at least 15 minutes after a save point?

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Garioshi
02/16/18 7:39:37 AM
#1:


.....


*glares angrily at FFIV*
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Rika_Furude
02/16/18 7:41:28 AM
#2:


i have mixed feelings about this

yes, its very annoying if you die

but, if you can die and just reset immediately, theres no tension in the boss fight
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prettyprincess
02/16/18 7:42:05 AM
#3:


ffiv is the greatest game of all time
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NeonOctopus
02/16/18 7:43:08 AM
#4:


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UnfairRepresent
02/16/18 7:45:02 AM
#5:


I don't like it.

I know people like to say "Death should have consequences, there should be a punishment for failing in games"

But either doing something easy for 15 minutes or watching an unskippable cutscene is neither a good challenge nor entertaining.

I think bosses should be designed to be difficult, so you beat them 1st or second time (but barely) and the time between failure state and getting back in the game should be as short as humanly possible.

There are games I flat out didn't complete because the loading time was so long that if you died or wanted to stop it wasn't fun to sit through the screens. So I just played different better games
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Garioshi
02/16/18 7:45:21 AM
#6:


prettyprincess posted...
ffiv is the greatest game of all time

I enjoyed it for sure, but it's got some bullshit design at points. You have to do nearly half of the final dungeon if you die to the final boss, and there's a fairly high chance of dying on your way back down.
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#7
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Kineth
02/16/18 8:02:31 AM
#8:


It's good to have it lack too much predictability.
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Counundrum
02/16/18 8:03:18 AM
#9:


It's good design depending on who you ask. Someone will say yes, some will say no.
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Musourenka
02/16/18 8:05:54 AM
#10:


I remember games like Phantasy Star IV where there were no save points in dungeons at all, and only one or two times where you could save before a boss fight.

Good times.
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tri sapphire
02/16/18 8:10:48 AM
#11:


Musourenka posted...
I remember games like Phantasy Star IV where there were no save points in dungeons at all, and only one or two times where you could save before a boss fight.

Good times.

Came in here to mention PS IV.

Nurvus was annoying as hell when I played it as a kid.
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Musourenka
02/16/18 8:15:41 AM
#12:


tri sapphire posted...
Musourenka posted...
I remember games like Phantasy Star IV where there were no save points in dungeons at all, and only one or two times where you could save before a boss fight.

Good times.

Came in here to mention PS IV.

Nurvus was annoying as hell when I played it as a kid.

Indeed. Pretty much everyone who's gone through PS IV has the map of Nurvus forever etched into their mind.
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NinjaBreakfast
02/16/18 8:21:38 AM
#13:


Rika_Furude posted...
but, if you can die and just reset immediately, theres no tension in the boss fight

Only in theory. I don't think I've ever saved before an rpg boss and felt the challenge/tension was ruined. A boss should be challenging on its own merits not because you have to spend 15 minutes to get back to it or suffer unskippable cutscenes etc.
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