Current Events > What was your favorite Starcraft unit?

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Vol2tex
06/01/17 12:50:33 PM
#1:


I loved Archons:

Adg4Dqi

I also thought Ultralisks were cool but I hardly used Zerg.
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kirbymuncher
06/01/17 12:57:44 PM
#2:


wraiths
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Maeiv
06/01/17 12:58:24 PM
#3:


Science Vessels
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Achieve the dream
76ers, Eagles
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Anarchy_Juiblex
06/01/17 1:02:30 PM
#4:


Why the game was such a classic, such kick ass memorable units.
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#5
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megamanfreakXD
06/01/17 1:07:59 PM
#6:


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Webmaster4531
06/01/17 1:08:29 PM
#7:


Medics
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Ad Hominem.
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The Admiral
06/01/17 1:08:45 PM
#8:


Arbiter, as impractical as they are.
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- The Admiral
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Alkaloid
06/01/17 1:08:58 PM
#9:


Firebats. Need a light?
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Alkaloid: It's just water in a cup.
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bluezero
06/01/17 1:09:15 PM
#10:


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acabes27
06/01/17 1:09:29 PM
#11:


Hydras
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ReignFury
06/01/17 1:10:55 PM
#12:


Alkaloid posted...
Firebats. Need a light?

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MAKE AMERICA SMART AGAIN
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Vol2tex
06/01/17 1:11:17 PM
#13:


The Admiral posted...
Arbiter, as impractical as they are.


Although, people did seem to use them to cloak a bunch of (usually) Dragoons.
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The Admiral
06/01/17 1:12:38 PM
#14:


Vol2tex posted...
The Admiral posted...
Arbiter, as impractical as they are.


Although, people did seem to use them to cloak a bunch of (usually) Dragoons.


Their Statis attack is also fairly devastating, and the computer would use it very effectively in some of the campaign levels.

But in multi, there is almost no build order where Arbiters ever made sense.
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- The Admiral
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JScriv
06/01/17 1:17:46 PM
#15:


It's too difficult to pick just one :( Ultralisks + upgraded Zerglings were really fun to watch when they went to town on a base. Even the units I did not like to use were cool though. Like Scouts were not really worth using most of the time, but damn they were cool.
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Frostshock
06/01/17 1:23:17 PM
#16:


Mutalisks.
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Esrac
06/01/17 1:36:11 PM
#17:


Ghost.
Carrier.
Lurker.
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dragonballer88
06/01/17 1:36:45 PM
#18:


ReignFury posted...
Alkaloid posted...
Firebats. Need a light?

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LightHawKnight
06/01/17 1:36:59 PM
#19:


Carrier or Dark Templar.
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HiddenLurker
06/01/17 1:38:56 PM
#20:


Dark Templars. SC2 coop missions they all get blink warp blades and stasis (after upgrades) ^_^
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Vol2tex
06/01/17 2:46:06 PM
#21:


Hardly anyone used Firebats in my ganes for some reason.
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Webmaster4531
06/01/17 2:49:12 PM
#22:


Vol2tex posted...
Hardly anyone used Firebats in my ganes for some reason.

Extra gas cost for unit that's not as versatile as Marines.
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Ad Hominem.
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Vindris_SNH
06/01/17 2:51:57 PM
#23:


Zealot.
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glitteringfairy: Just build the damn wall
ThyCorndog: and how exactly will that stop the mexican space program from orbital dropping illegal immigrants?
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VectorChaos
06/01/17 2:52:39 PM
#24:


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Vindris_SNH
06/01/17 2:53:38 PM
#25:


VectorChaos posted...
It is a good day to die.


Corsair!
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glitteringfairy: Just build the damn wall
ThyCorndog: and how exactly will that stop the mexican space program from orbital dropping illegal immigrants?
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LysistrataMedea
06/01/17 2:53:57 PM
#26:


Didn't play enough SC to have a fave unit, but in SCII my two favourites are probably Void Ray and Mothership Core. If I had to pick just one, probably Void Ray.
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yeah yeah those punks are tough
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ThePrinceFish
06/01/17 2:56:56 PM
#27:


Archons are cool as shit.
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P4wn4g3
06/01/17 3:00:31 PM
#28:


Dark Archons
Tassadars
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#29
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Iron-Tarkus
06/01/17 3:11:50 PM
#30:


Siege tanks

https://www.youtube.com/watch?v=_nA3EU4ZcK8

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HiddenLurker
06/01/17 4:26:55 PM
#31:


Webmaster4531 posted...
Vol2tex posted...
Hardly anyone used Firebats in my ganes for some reason.

Extra gas cost for unit that's not as versatile as Marines.

No kidding might as well go hellbats.
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LookANinja
06/01/17 4:32:47 PM
#32:


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Sativa_Rose
06/01/17 4:33:21 PM
#33:


I like using the hero units in the campaign >_>
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ThePieReborn
06/01/17 4:34:47 PM
#34:


Siege tanks. Live by the tank push, die by the tank push.
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Wedge Antilles
06/01/17 4:34:56 PM
#35:


Vindris_SNH posted...
Zealot.


My life for Aiur
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I used the knife. I saved a child. I won a war. God forgive me.
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Holy_Pumpkin
06/01/17 5:38:43 PM
#36:


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Tenmyouji
06/01/17 5:40:09 PM
#37:


LookANinja posted...
I really loved Dragoons for some reason.

Same.
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VectorChaos
06/01/17 6:28:07 PM
#38:


Sativa_Rose posted...
I like using the hero units in the campaign >_>

Norad II and Hyperion were fucking beastly. Battlecruisers on steroids that can practically solo the missions they're in? Yes please.

Near the end of the Terran campaign when Duke leads the assault on Tarsonis' central defense platform, I use Norad II exclusively to destroy the base on west side of the map, Yamato hit-and-run, wreck structures and retreat for repairs. The second base on the north east I drop a few Nukes then wreck everything left with Duke. My unit production is almost exclusively defensive.

Honestly with a good diversionary attack to each base I could probably solo the Ion Cannon right away with Duke/Norad II, but... well, I just feel like your job wasn't done right if there are survivors :p
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Naysaspace
06/01/17 6:30:37 PM
#39:


Seige tank

on arbiters: not seen in MP much unless it got to a very late game scenario, youd see them in large airship fights. Useful for microing carriers vs battleships or muta/hydra. Most high level competitions never went that far though, youd see them in semipro or high level amateur matches
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ThePieReborn
06/01/17 8:38:24 PM
#40:


VectorChaos posted...
Sativa_Rose posted...
I like using the hero units in the campaign >_>

Norad II and Hyperion were fucking beastly. Battlecruisers on steroids that can practically solo the missions they're in? Yes please.

Near the end of the Terran campaign when Duke leads the assault on Tarsonis' central defense platform, I use Norad II exclusively to destroy the base on west side of the map, Yamato hit-and-run, wreck structures and retreat for repairs. The second base on the north east I drop a few Nukes then wreck everything left with Duke. My unit production is almost exclusively defensive.

Honestly with a good diversionary attack to each base I could probably solo the Ion Cannon right away with Duke/Norad II, but... well, I just feel like your job wasn't done right if there are survivors :p

Fun fact: the Hyperion unit has significantly higher attack speed than all other Battlecruiser variants. The thing is a god damn monster.

Second fun fact: Kerrigan's Ghost unit has 1 less attack range than all other variants.
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Vol2tex
06/02/17 3:40:57 PM
#41:


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Path_
06/02/17 10:00:17 PM
#42:


The Admiral posted...
Vol2tex posted...
The Admiral posted...
Arbiter, as impractical as they are.


Although, people did seem to use them to cloak a bunch of (usually) Dragoons.


Their Statis attack is also fairly devastating, and the computer would use it very effectively in some of the campaign levels.

But in multi, there is almost no build order where Arbiters ever made sense.

That's not true. They see a lot of play in PvT.
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#43
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ManSpread
06/02/17 11:49:46 PM
#44:


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Life Sympathy
06/02/17 11:51:02 PM
#45:


Wraiths. 2 Port Wraith opening was too fun to not do.
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Life Sympathy
06/02/17 11:52:04 PM
#46:


VectorChaos posted...
Sativa_Rose posted...
I like using the hero units in the campaign >_>

Norad II and Hyperion were fucking beastly. Battlecruisers on steroids that can practically solo the missions they're in? Yes please.

Near the end of the Terran campaign when Duke leads the assault on Tarsonis' central defense platform, I use Norad II exclusively to destroy the base on west side of the map, Yamato hit-and-run, wreck structures and retreat for repairs. The second base on the north east I drop a few Nukes then wreck everything left with Duke. My unit production is almost exclusively defensive.

Honestly with a good diversionary attack to each base I could probably solo the Ion Cannon right away with Duke/Norad II, but... well, I just feel like your job wasn't done right if there are survivors :p


Norad II can solo the entire mission in the vanilla Terran campaign granted you had enough patience to go back and repair a lot.
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Polycosm
06/02/17 11:59:29 PM
#47:


Easily the Protoss Sentry, for me.

-Force Field carves up armies, traps units, and is the deciding factor in whether or not Zerg breaks an expansion and wins the game. So much depends upon this ability.
-When a Guardian Shield pops off, you know that shit is about to go down. This ability heralds the beginning of a huge battle.
-Hallucination doesn't look all that exciting, but it's responsible for some of the greatest premature ragequits in the history of StarCraft II.
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#48
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Sinroth
06/03/17 12:10:05 AM
#49:


VectorChaos posted...
It is a good day to die.


I THOUGHT YOU'D SEE IT MY WAY. *wooooosh*
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Darkman124
06/03/17 12:18:42 AM
#50:


high templar

the conversion to archon wasted their potential
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