Poll of the Day > The Legend of Zelda: Ocarina of Time.

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CaioNV
05/23/17 5:35:43 AM
#1:


The Legend of Zelda: Ocarina of Time.
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Phazon2000
05/23/17 5:38:19 AM
#2:


https://www.youtube.com/watch?v=2EfvHUs_EgY

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Sonicplys
05/23/17 7:20:30 AM
#3:


Is obsolete now. Breath of the Wild is the new greatest game of all time.
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Zero_Maniac
05/23/17 7:24:26 AM
#4:


Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!
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CutestDevilEver
05/23/17 7:55:01 AM
#5:


"Hey! List--"*is shot*
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RubMyDucky
05/23/17 8:11:49 AM
#6:


Zero_Maniac posted...
Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!

It actually is.
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faramir77
05/23/17 8:43:14 AM
#7:


BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.
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Mead
05/23/17 8:48:56 AM
#8:


Just goes to show you that if you give Nintendo two decades they can improve on a formula.

I look forward to an even better Zelda game in 2038.
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CaioNV
05/23/17 8:51:26 AM
#9:


We should already vote for 2038 as best year in gaming.
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Xfma100
05/23/17 8:54:06 AM
#10:


faramir77 posted...
BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.


I love BotW and OoT, but they are both completely different games.

OoT has actual dungeons, a decent story, unique items, a good final boss, memorable NPCs, and actual enemy variety.
BotW lacks most of the things that made OoT great, but it's fantastic in other ways.

I hope Nintendo can find a way to combine the great aspects of both games to make a future Zelda amazing.
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wildstrike1516
05/23/17 9:02:47 AM
#11:


OoT is overrated.
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TyVulpine
05/23/17 9:36:57 AM
#12:


RubMyDucky posted...
Zero_Maniac posted...
Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!

It actually is.

No A Link To The Past is.
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chaosbowser
05/23/17 9:51:42 AM
#13:


Xfma100 posted...
faramir77 posted...
BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.


I love BotW and OoT, but they are both completely different games.

OoT has actual dungeons, a decent story, unique items, a good final boss, memorable NPCs, and actual enemy variety.
BotW lacks most of the things that made OoT great, but it's fantastic in other ways.

I hope Nintendo can find a way to combine the great aspects of both games to make a future Zelda amazing.


I'll give you dungeons and unique items. However, the shrines as a whole do a better job than OoT at providing interesting puzzles. Unique items dont really make OoT better since one of the series biggest problems was how youd basically just stop using items when you finished their respective dungeon. The rest are pretty much on par. Zelda's story has never been something to write home about and characters appear to get roughly equal amounts of characterization. As for enemy variety I'm not quite sure there is much a difference in variety.

One thing that BotW completely failed in though was the sound track. It's pretty weak.
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Xfma100
05/23/17 10:06:18 AM
#14:


chaosbowser posted...
Xfma100 posted...
faramir77 posted...
BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.


I love BotW and OoT, but they are both completely different games.

OoT has actual dungeons, a decent story, unique items, a good final boss, memorable NPCs, and actual enemy variety.
BotW lacks most of the things that made OoT great, but it's fantastic in other ways.

I hope Nintendo can find a way to combine the great aspects of both games to make a future Zelda amazing.


I'll give you dungeons and unique items. However, the shrines as a whole do a better job than OoT at providing interesting puzzles.The rest are pretty much on par. Zelda's story has never been something to write home about and characters appear to get roughly equal amounts of characterization. As for enemy variety I'm not quite sure there is much a difference in variety.

One thing that BotW completely failed in though was the sound track. It's pretty weak.


I can agree with most of that.
However, OoT had a consistent story throughout the entire game. BotW's story was a disjointed mess.
As for the characters... I felt that Navi, Deku Tree, Ganondorf, Saria, Darunia, Ruto, Impa, Sheik, and OoT Zelda, etc. were all more memorable than the Champions imo.

The shrines would've been better if so many of them weren't repetitive. How many shrines were combat trials?

OoT has more enemy variety than BotW.
Just compare the mini-bosses and bosses of both.
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gumbercules89
05/23/17 10:11:01 AM
#15:


OOT came out almost 20 years ago.... it did at the time what no other game had done.
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ernieforss
05/23/17 10:28:38 AM
#16:


^had no jump button in an action/adventure game?
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chaosbowser
05/23/17 10:30:07 AM
#17:


Xfma100 posted...
As for the characters... I felt that Navi, Deku Tree, Ganondorf, Saria, Darunia, Ruto, Impa, Sheik, and OoT Zelda, etc. were all more memorable than the Champions imo.


Are you sure its not just because you were a kid when you first played it? It's not like the Deku Tree in BotW does less or behaves any differently than the OoT one. Both get minimal lines and presence.

BotW story is less present because its an open world game. Its a thing all open worlds tend to suffer from when they encourage total freedom. You can't have a consistent narrative when none of the story happens in a particular order.
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Zero_Maniac
05/23/17 11:52:41 AM
#18:


TyVulpine posted...
RubMyDucky posted...
Zero_Maniac posted...
Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!

It actually is.

No A Link To The Past is.

I can get behind this.
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FolkenRawr
05/23/17 12:26:16 PM
#19:


TyVulpine posted...
RubMyDucky posted...
Zero_Maniac posted...
Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!

It actually is.

No A Link To The Past is.


I haven't played BotW, but LttP is far superior to OoT. Am I that much in the minority that I actually prefer MM over OoT as well?
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Zero_Maniac
05/23/17 12:29:08 PM
#20:


FolkenRawr posted...
TyVulpine posted...
RubMyDucky posted...
Zero_Maniac posted...
Sonicplys posted...
Is obsolete now. Breath of the Wild is the new greatest game of all time.

Haha, nope!

It actually is.

No A Link To The Past is.


I haven't played BotW, but LttP is far superior to OoT. Am I that much in the minority that I actually prefer MM over OoT as well?

A lot of people on the internet prefer MM to OoT. Minority? Maybe. But it's not like you're alone.
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DirtBasedSoap
05/23/17 12:33:59 PM
#21:


Mead posted...
Just goes to show you that if you give Nintendo two decades they can improve on a formula.

I look forward to an even better Zelda game in 2038.

implying majoras Mask, wind Waker, twilight princess, and a link between world weren't good
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rickstar26
05/23/17 12:38:23 PM
#22:


The zelda / Nintendofan boys strike agian !!!!
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CaioNV
05/23/17 1:05:37 PM
#23:


DirtBasedSoap posted...
Mead posted...
Just goes to show you that if you give Nintendo two decades they can improve on a formula.

I look forward to an even better Zelda game in 2038.

implying majoras Mask, wind Waker, twilight princess, and a link between world weren't good


... That was not implied by this post whatsoever.
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RoboT_Ripper
05/23/17 1:48:48 PM
#24:


I just ordered OoT for 3ds, can't wait to play. I never played MM though so that will be next
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Raw_Egg
05/23/17 2:09:20 PM
#25:


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Raw_Egg
05/23/17 2:12:16 PM
#26:


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ShinRaKnight
05/23/17 2:13:50 PM
#27:


gumbercules89 posted...
OOT came out almost 20 years ago.... it did at the time what no other game had done.


This is the big thing that people that hype BotW forget. At the point in time, the consoles were generally even. OoT changed the game.

Now a days Nintendo struggles to compete with Xbox, PS, and PC from a hardware perspective. Gameplay is subjective, but anything BotW has, has been done in other series before, it just has the Zelda Stamp on it.
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DorkLink
05/23/17 2:29:27 PM
#28:


ShinRaKnight posted...
Gameplay is subjective, but anything BotW has, has been done in other series before, it just has the Zelda Stamp on it.


I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.

Xfma100 posted...
faramir77 posted...
BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.


I love BotW and OoT, but they are both completely different games.

OoT has actual dungeons, a decent story, unique items, a good final boss, memorable NPCs, and actual enemy variety.
BotW lacks most of the things that made OoT great, but it's fantastic in other ways.

I hope Nintendo can find a way to combine the great aspects of both games to make a future Zelda amazing.


I agree with most of this.

BotW is a great game, but it's not the same kind of experience as OoT. OoT was one of those games that blew me away from start to finish. When I played BotW, it blew me away in the start in a way that I hadn't felt since OoT, though for different reasons. Mainly it was due to the exploration. But then when I started doing more of the main objectives, I kind of felt like the exploration is really all there is to the game, or at least all that is worthwhile. After a certain point that loses its luster, and beating the main objectives didn't have the same epic, adventurous feel as OoT (or frankly, even almost any other Zelda game), so I wasn't as amazed for the whole game like I was playing OoT. The story quest in BotW is kind of just more boxes to check off in the list of things to do, but they feel like such an insignificant part compared to all the other optional stuff.
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chaosbowser
05/23/17 2:31:18 PM
#29:


DorkLink posted...
ShinRaKnight posted...
Gameplay is subjective, but anything BotW has, has been done in other series before, it just has the Zelda Stamp on it.


I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.

Xfma100 posted...
faramir77 posted...
BotW is better than OoT by such a huge amount that I honestly can't even respect a different opinion on that matter. This is coming from someone who had maintained until BotW came out that OoT was the best Zelda game.


I love BotW and OoT, but they are both completely different games.

OoT has actual dungeons, a decent story, unique items, a good final boss, memorable NPCs, and actual enemy variety.
BotW lacks most of the things that made OoT great, but it's fantastic in other ways.

I hope Nintendo can find a way to combine the great aspects of both games to make a future Zelda amazing.


I agree with most of this.

BotW is a great game, but it's not the same kind of experience as OoT. OoT was one of those games that blew me away from start to finish. When I played BotW, it blew me away in the start in a way that I hadn't felt since OoT, though for different reasons. Mainly it was due to the exploration. But then when I started doing more of the main objectives, I kind of felt like the exploration is really all there is to the game, or at least all that is worthwhile. After a certain point that loses its luster, and beating the main objectives didn't have the same epic, adventurous feel as OoT (or frankly, even almost any other Zelda game), so I wasn't as amazed for the whole game like I was playing OoT.


I don't know. I imagine a 10 year old kid playing BotW. I'm pretty sure the depth that they will be blown exceeds what you experienced in OoT.
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Ogurisama
05/23/17 2:53:47 PM
#30:


I use to be really good with the bow in OoT and MM
Like to the point i could hit bats/Keese/Guay from across a room.
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OmegaM
05/23/17 3:06:10 PM
#31:


Is Ocarina of Time hard? I've never played any version of it because it looks hard.
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ShinRaKnight
05/23/17 3:08:55 PM
#32:


DorkLink posted...
I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.


Shadow of the Colossus.

That is just off the top of my head. While in Zelda you can climb anywhere. The mechanic isn't new. A lot of games have climbing mechanics.

You just think it is revolutionary because BotW broke away from the previous Zelda mold.
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chaosbowser
05/23/17 3:19:30 PM
#33:


ShinRaKnight posted...
DorkLink posted...
I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.


Shadow of the Colossus.

That is just off the top of my head. While in Zelda you can climb anywhere. The mechanic isn't new. A lot of games have climbing mechanics.

You just think it is revolutionary because BotW broke away from the previous Zelda mold.


Shadow of the Colossus had a pretty boring empty world. I think he just means climbing is a game changer in zelda which already had made pretty neat worlds to explore.
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ShinRaKnight
05/23/17 3:25:56 PM
#34:


chaosbowser posted...
ShinRaKnight posted...
DorkLink posted...
I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.


Shadow of the Colossus.

That is just off the top of my head. While in Zelda you can climb anywhere. The mechanic isn't new. A lot of games have climbing mechanics.

You just think it is revolutionary because BotW broke away from the previous Zelda mold.


Shadow of the Colossus had a pretty boring empty world. I think he just means climbing is a game changer in zelda which already had made pretty neat worlds to explore.


I get that and I am not saying it is a bad game. We are just comparing it to OoT, which at the time changed gaming.

BotW expanding on the original Zelda formula is not equivalent.
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Zero_Maniac
05/23/17 3:26:12 PM
#35:


OmegaM posted...
Is Ocarina of Time hard? I've never played any version of it because it looks hard.

Not in the slightest, unless you do the Mirrored Master Quest version on the 3DS.
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DorkLink
05/23/17 3:41:27 PM
#36:


No, I'm saying that it's a game changer because lots of gaming people are saying that. And I of course like to form my own opinions and not just parrot others, but I mention that because they probably have a better perspective and breadth of gaming knowledge to be able to say that
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chaosbowser
05/23/17 3:47:21 PM
#37:


ShinRaKnight posted...
chaosbowser posted...
ShinRaKnight posted...
DorkLink posted...
I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.


Shadow of the Colossus.

That is just off the top of my head. While in Zelda you can climb anywhere. The mechanic isn't new. A lot of games have climbing mechanics.

You just think it is revolutionary because BotW broke away from the previous Zelda mold.


Shadow of the Colossus had a pretty boring empty world. I think he just means climbing is a game changer in zelda which already had made pretty neat worlds to explore.


I get that and I am not saying it is a bad game. We are just comparing it to OoT, which at the time changed gaming.

BotW expanding on the original Zelda formula is not equivalent.


It didnt' expand on the Zelda formula.Its different from the Zelda formula so i would say it is a game changer.
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TyVulpine
05/23/17 6:44:25 PM
#38:


ShinRaKnight posted...
chaosbowser posted...
ShinRaKnight posted...
DorkLink posted...
I haven't played very many other open world games before, AFAIK the climbing in BotW is pretty revolutionary. I've seen so many people say that it's a game-changer that we can expect to be copied by many other games. It sounds like you've never actually played the game because that's the only way to really feel the impact of climbing.


Shadow of the Colossus.

That is just off the top of my head. While in Zelda you can climb anywhere. The mechanic isn't new. A lot of games have climbing mechanics.

You just think it is revolutionary because BotW broke away from the previous Zelda mold.


Shadow of the Colossus had a pretty boring empty world. I think he just means climbing is a game changer in zelda which already had made pretty neat worlds to explore.


I get that and I am not saying it is a bad game. We are just comparing it to OoT, which at the time changed gaming.

BotW expanding on the original Zelda formula is not equivalent.

No, it did not change gaming in any way. It's an overhyped game with graphics that haven't aged well compared to LTTP's, the gameplay is bleh and the central are (Hyrule Field) is ridiculously bare and al--HEY! LISTEN! HEY! LISTEN!!
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DorkLink
05/23/17 6:45:39 PM
#39:


TyVulpine posted...
No, it did not change gaming in any way.


I mean you don't have to like the game but this is just false
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TyVulpine
05/23/17 6:49:11 PM
#40:


DorkLink posted...
TyVulpine posted...
No, it did not change gaming in any way.


I mean you don't have to like the game but this is just false

It did not change gaming. You want a revolutionary game, look at one that came out before it. Super Mario 64. Now that was revolutionary.
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DorkLink
05/23/17 6:54:06 PM
#41:


I don't see what was so "revolutionary" about Super Mario 64. Oh, it had a camera that you could (often poorly) control. Yeah, I guess that's something, but it feels to me like such a natural step. Some game would have done it eventually, but Mario 64 was one of the earliest ones, so it happens to get that distinction. That and I guess it started the trend of collectathon platformers, but by and large those died when the N64 did.
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CaioNV
05/23/17 7:16:22 PM
#42:


Super Mario 64's revolution was more technical. It was the first relevant 3D game that actually set a standard on how people expect a 3D game to behave while they are in control of their character.

Ocarina of Time's revolution was about its content. It IS true that today the game seems a pretty simple, even if still well designed, 3D action adventure where you go to some places in a small world to collect important items, talk to NPCs and all, but Ocarina of Time was basically the first game of its magnitude released. Granted, we already had 3D RPGs before, but a 3D game with a truly interconnected world featuring all which I just listed, plus some - dun dun dun - environmental puzzles, in 3D! It gets some credits for being the first one to pull this off properly, and it's just silly to say that future games wouldn't follow its upsides.
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TyVulpine
05/23/17 7:43:05 PM
#43:


DorkLink posted...
I don't see what was so "revolutionary" about Super Mario 64. Oh, it had a camera that you could (often poorly) control. Yeah, I guess that's something, but it feels to me like such a natural step. Some game would have done it eventually, but Mario 64 was one of the earliest ones, so it happens to get that distinction. That and I guess it started the trend of collectathon platformers, but by and large those died when the N64 did.

Collectathons still exist. ALBW, SSB, Ratchet & Clank to name a few.
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DorkLink
05/23/17 7:59:16 PM
#44:


Clearly you don't know what a collectathon is
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Zero_Maniac
05/23/17 8:32:48 PM
#45:


DorkLink posted...
Clearly you don't know what a collectathon is

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TyVulpine
05/23/17 9:45:57 PM
#46:


DorkLink posted...
Clearly you don't know what a collectathon is

Super Smash Bros does with all the trophies and hidden characters, Ratchet & Clank does with all the bolts (and everything in ACIT), every Zelda game has collectathons, Sonic Generations, Rayman Legends, etc. they still exist.
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Zero_Maniac
05/23/17 9:47:42 PM
#47:


TyVulpine posted...
DorkLink posted...
Clearly you don't know what a collectathon is

Super Smash Bros does with all the trophies, Ratchet & Clank does with all the bolts (and everything in ACIT), every Zelda game has collectathons, Sonic Generations, Rahman Legends.

Again, you don't know what a collectathon is. A collectathon is like Banjo-Kazooie, where the game is centered around collecting objects, not just something you can do on the side or do as a result of what the game is all about.
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TyVulpine
05/23/17 10:00:17 PM
#48:


And Zelda is a collectathon as you have to collect stuff to advance.
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Zero_Maniac
05/23/17 10:02:52 PM
#49:


TyVulpine posted...
And Zelda is a collectathon as you have to collect stuff to advance.

But Zelda isn't about collecting. It's about exploring, solving puzzles, and killing enemies/bosses. The collecting is something that happens as a result of all that/on the side.
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DorkLink
05/23/17 10:07:02 PM
#50:


A collectathon is where you advance by getting quantities of certain things. In Super Mario 64, you have to collect stars to open doors in the castle. In Banjo-Kazooie, you collect notes to open doors in the hub world and puzzle pieces to open individual levels.

You don't collect X number of things in Zelda to randomly open a door. You obtain items that are used organically as tools to open new areas.
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