Board 8 > Does Peace Walker get fun at any point?

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Xbyte
03/20/12 11:59:00 AM
#1:


I'm bored to death.

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SHINE GET 64
03/20/12 12:00:00 PM
#2:


At the title screen

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foolm0ron
03/20/12 12:02:00 PM
#3:


Not really. The story mode gets more fun towards the middle, but then it goes into MMO-style grinding towards the end. None of the side missions are fun either.

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ShadowHalo17
03/20/12 12:09:00 PM
#4:


Nope. I stuck with it for a long time, and there are some enjoyable sections. But it isn't really Metal Gear Solid.

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Some_Character
03/20/12 12:11:00 PM
#5:


From: ShadowHalo17 | #004
Nope. I stuck with it for a long time, and there are some enjoyable sections. But it isn't really Metal Gear Solid.


Pretty much.

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_Zea_
03/20/12 12:11:00 PM
#6:


From: ShadowHalo17 | #004
Nope. I stuck with it for a long time, and there are some enjoyable sections. But it isn't really Metal Gear Solid.


This is how I felt too though I gave up after only a few hours

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colliding
03/20/12 12:22:00 PM
#7:


so many terrible opinions gathered together in one place
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SHINE GET 64
03/20/12 12:23:00 PM
#8:


yeah it's easily the 2nd best Metal Gear. Don't know what's wrong with these people! Maybe they didn't play CO-OPS?

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amdragon22391
03/20/12 12:25:00 PM
#9:


lol what

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ZFS
03/20/12 12:25:00 PM
#10:


It's very much Metal Gear Solid.

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_Zea_
03/20/12 12:25:00 PM
#11:


I don't think it was a bad game, it's just not what I want from an MGS game

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colliding
03/20/12 12:27:00 PM
#12:


never played co-ops, but there's plenty of fun to be had in the campaign
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_Zea_
03/20/12 12:29:00 PM
#13:


Personally, I felt it was missing the stealthy atmosphere of 1-3 which is one of the main things I like in the series. I also wasn't into the plot and I didn't like the presentation as much either but I guess it's a handheld so it's expected the cutscenes and all won't be as good.

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ZFS
03/20/12 12:32:00 PM
#14:


Stealth is easier on the lower difficulties, for sure, but it demands more on the harder ones, which works for me. Presentation is understandably not as good, but the codecs are a major improvement over MGS4, and it's the most gameplay-driven game in the series. I guess if you play them purely for the story, it might not stack up on production values.

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ShadowHalo17
03/20/12 12:37:00 PM
#15:


Most gameplay-driven... What?

I mean sure, you have bosses that take f***ing forever to beat. But not in a fun way. It's just hacking away at huge-ass mechs until they go down. Although I do enjoy their song-like voices because it reminds me of GLaDOS.

And other than that you have a few areas where you sneak around, but the stealth is so much less refined than in 3 and 4. And I'm pretty sure you still spend more time listening to the codec calls and watching cutscenes. And even worse you have to spend time upgrading and doing more RPG stuff which is not Metal Gear.

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Senjougaharaism
03/20/12 12:47:00 PM
#16:


the story was pretty much the only reason why I even bothered to finish peace walker.

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ZFS
03/20/12 12:51:00 PM
#17:


Haha, 'stealth' is weak in MGS4, so I wouldn't even think about using that as a standard. Agree that it isn't as good as the other three games in that aspect. It makes up for it in other ways, though. The 'RPG' elements are a fun diversion from the main story that fits in with the narrative. Building up a base, recruiting, taking on missions, researching new tech that's all good stuff.

You spend much less time watching cutscenes than in any other game in the series, but there are tons of optional conversations that build up the world and the characters.

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ShadowHalo17
03/20/12 1:17:00 PM
#18:


I guess with the presentation of the scenes in Peace Walker it just felt longer, less interesting, more of a chore.

The RPG stuff isn't good.

And yes MGS4 had stealth because the enemies actually had eyes. Just like MGS3, which I would actually say had a better stealth system. But MGS4 is pretty much the same with tweaks.

MGS1 and 2 had a good stealth system too, yeah. Even though the radar makes it pretty easy, but then playing without radar makes it too hard.

Peace Walker's stealth is pretty bland and boring compared to the main games.

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KamikazePotato
03/20/12 1:21:00 PM
#19:


I felt like Peace Walker had far weaker core gameplay to it than the rest of the series, so it added a bunch of RPG elements to make up for it. The end result is a fun game that isn't on the level of the rest of the series.

Plot is pretty bland, too.

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foolm0ron
03/20/12 1:36:00 PM
#20:


From: SHINE GET 64 | #008
yeah it's easily the 2nd best Metal Gear.


See, the problem with this opinion isn't that you think PW is a good game.
It's that you think it's better than THREE other real MGS games. That's just ridiculous.

From: ZFS | #017
You spend much less time watching cutscenes than in any other game in the series


This doesn't mean the game is more gameplay-driven.

The thing that makes MGS an amazing series and a timeless classic of the video game medium as a whole is how you can play the game for the first time, and you get this epic 15 hour cinematic experience, and then you can play it again, skip cutscenes, and get a really crazy deep 5 hour arcade action experience. It's a best of both worlds philosophy that, as far as I have seen, only MGS has done successfully.

PW doesn't use that philosophy at all. It breaks up the pacing of the story with all these extra time-consuming missions that add nothing, and you have no reason to replay the game once you're done, because without the story, only the super simplistic and boring and repetitive AI and level design is left.

In that sense, PW's gameplay is far less important to the game than the main MGS games.

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Rad Link 5
03/20/12 2:05:00 PM
#21:


From: SHINE GET 64 | #002
At the title screen


Right after the title screen, really. I guess it's a matter of opinion.

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ShadowHalo17
03/20/12 2:13:00 PM
#22:


From: foolm0ron | #020
This doesn't mean the game is more gameplay-driven.

The thing that makes MGS an amazing series and a timeless classic of the video game medium as a whole is how you can play the game for the first time, and you get this epic 15 hour cinematic experience, and then you can play it again, skip cutscenes, and get a really crazy deep 5 hour arcade action experience. It's a best of both worlds philosophy that, as far as I have seen, only MGS has done successfully.

PW doesn't use that philosophy at all. It breaks up the pacing of the story with all these extra time-consuming missions that add nothing, and you have no reason to replay the game once you're done, because without the story, only the super simplistic and boring and repetitive AI and level design is left.

In that sense, PW's gameplay is far less important to the game than the main MGS games.


Wow. This post is actually incredibly spot-on.

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ZFS
03/20/12 2:14:00 PM
#23:


No, it is definitely more gameplay-driven, which is to say that most of the content and appeal revolves primarily around the gameplay. The sheer amount of missions and play time you can get out of the game, without ever replaying the main story, eclipses the other games. MGS2 Substance probably tops it, though, so maybe not the most gameplay-driven, but definitely the top tier ofMGS. I have played every MGS game numerous times, more than almost anyone here, so I know where the appeal lies in replaying. It holds just as true in PW as any other game, especially with grades at the end of missions. The pacing of the story also isn't broken up unless you choose to do side missions as they come. They're never required to get to the next story mission.

As far as MGS4 is concerned, the stealth in the game is the weakest of the four by a rather wide margin. The design of the encounters is very poor, and even on Extreme is far too easy to get through. It's because the AI is the same, but now Snake is far more capable and the environments are far larger. MGS4 is a better third-person shooter than a stealth game.

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ShadowHalo17
03/20/12 2:19:00 PM
#24:


From: ZFS | #022
No, it is definitely more gameplay-driven, which is to say that most of the content and appeal revolves primarily around the gameplay. I have played every MGS game numerous times, more than almost anyone as here, so I know where the appeal lies in replaying. It holds just as true in PW as any other game, especially with grades at the end of missions. The pacing of the story also isn't broken up unless you choose to do side missions as they come. They're never required to get to the next story mission.


I assume you like RPG elements, which is fine. As long as those elements are in an RPG. Metal Gear Solid has never been an RPG. So those elements are unwelcome. And they were incredibly boring and just take away from any of the (lackluster) action the game has to offer.

As far as MGS4 is concerned, the stealth in the game is the weakest of the four by a rather wide margin. The design of the encounters is very poor, and even on Extreme is far too easy to get through. It's because the AI is the same, but now Snake is far more capable and the environments are far larger. MGS4 is a better third-person shooter than a stealth game.


Not really. Sneaking around is just as diverse as ever. Well... okay. It is easy as long as you CRAWL everywhere. But that's just boring. I don't play like that. Same with MGS3 actually. And since, as you said, the environments are so much bigger in MGS4 it's even less ideal to be crawling from point A to B. And the enemies are pretty sharp, especially when you're dealing with FROGs. And again, as the areas are indeed a lot bigger, it's much more difficult to escape from enemies if you get an Alert. Sure you can still gun everyone down, but that can cause issues that I'm not fond of.

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ZFS
03/20/12 2:22:00 PM
#25:


You don't need to crawl everywhere at all, and I never do in any MGS game unless I need to get through somewhere. Octocamo + crouch walking will get you through most places just fine. The toughest part of my Big Boss run was the awful motorcycle chase of all things!

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ZFS
03/20/12 2:24:00 PM
#26:


Although I do give credit to Act 5. For about five minutes that was a well-designed stealth segment!

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ShadowHalo17
03/20/12 2:26:00 PM
#27:


Motorcycle chase was absolutely terrible.

I don't see your problem with the stealth then. The first two acts, sure. Pretty easy to get around if you know the enemy locations. But that's even more true for the entirety of the other main MGS games. Act 3 sucked aside from Raging Raven (yes I'm the only one that actually likes that fight). Then Act 4 can get pretty sticky with all the robot sentries. Then in times when you have to sneak past a bunch of FROG soldiers.

I still have trouble getting no alerts in MGS4. But it's like second nature when playing MGS3 (although I have played 3 wayyyyy more than 4).

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ShadowHalo17
03/20/12 2:29:00 PM
#28:


From: ZFS | #026
Although I do give credit to Act 5. For about five minutes that was a well-designed stealth segment!


And that was my least favorite stealth segment. I prefer when guards have set patterns, paths, and locations. Realistic? No. But that's not why I played the first three games and loved them so much. MGS4 is still my least favorite of the main games, as it does have a lot of issues. But overall the stealth was still mostly spot-on and oh so very much better than what felt like a tacked on stealth system in Peace Walker.

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ZFS
03/20/12 2:32:00 PM
#29:


It just isn't compelling stealth. Aside from Act 5, there isn't one well-designed area that was meant for stealth. The game in general was made more as a third-person shooter than a typical stealth action game like MGS1-3. That was one of the most disappointing things about the game for me, ignoring the direction the story took. Easiest Big Boss run, too.

MGS2 is still uncontested when it comes to stealth, in my mind. Everything was made within the limits of what the AI could handle, and it makes for a very tough but satisfying experience.

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Rad Link 5
03/20/12 2:33:00 PM
#30:


From: ShadowHalo17 | #024
So those elements are unwelcome.


I welcome them.

Perhaps because I knew this was a spin-off with RPG elements and wasn't expecting something exactly like the mainline games.

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ShadowHalo17
03/20/12 2:36:00 PM
#31:


From: Rad Link 5 | #030
I welcome them.

Perhaps because I knew this was a spin-off with RPG elements and wasn't expecting something exactly like the mainline games.


Not sure I was really expecting anything. I got it on the PSP when it first came out but didn't play it for long because I couldn't stand the PSP controls. So I knew what it was like when I finally got to play it on the PS3.

It just didn't appeal to me much. But yeah I guess I did just want more of a Metal Gear Solid experience.

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foolm0ron
03/20/12 3:26:00 PM
#32:


The beginning of Act 5 is one of the best stealth areas in the entire MGS series, yeah

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Kotetsu534
03/20/12 3:36:00 PM
#33:


In terms of difficulty I have sneaking through MGS games on the hardest difficulty (from toughest to easiest):

2 > 1 >3 > 4. Definitely becomes easier as the areas get bigger.

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Xbyte
03/20/12 5:18:00 PM
#34:


I fell asleep while playing earlier. I swear to God.

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