LogFAQs > #979940303

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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
04/16/24 12:25:13 PM
#202:


kirbymuncher posted...
I dunno for sure what the best way to do this is but I recommend renaming SwitchToJumpState since somewhere down the line you will definitely be confused why a function with that name sometimes switches to talk state
that's a good call

I still haven't decided what the final layout will be for controls. I'm leaning towards there should be a jump button, and action button (for talking + others), and an attack button all mapped separately. I think that's the most common setup these days

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