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Topic | I've been working on a 3d platformer game (in unity) |
TheGoldenEel 04/16/24 12:25:13 PM #202: | kirbymuncher posted...
I dunno for sure what the best way to do this is but I recommend renaming SwitchToJumpState since somewhere down the line you will definitely be confused why a function with that name sometimes switches to talk statethat's a good call I still haven't decided what the final layout will be for controls. I'm leaning towards there should be a jump button, and action button (for talking + others), and an attack button all mapped separately. I think that's the most common setup these days --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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