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TopicDEX should govern action speed, not damage
AlphaWhelp
04/12/24 3:35:41 PM
#8:


RPG stats are so weird sometimes.

Almost every one has a feature where the higher your stats are the more damage you do even when it doesn't make sense like firing an arrow from a bow.

A few TT games try to fix this by having you roll to hit, then roll to see WHERE on the body you hit, and then deal damage based on that, sometimes location specific damage like in BRP/CoC but it really slows things down.

And then the stat distributions are all messed up. Like why does basically all of them use DEX to determine how fast you can run? That should be STR.

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