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TopicPhysical gaming media all but dead, report
Punished_Blinx
04/09/24 5:05:34 PM
#40:


s0nicfan posted...
Agree to disagree. They could have broken it down by category if that were the case. IMO presenting the data as "Physical software accounted for approximately 10% of all US video game content spending", effectively putting disk sales on one side and literally every other game expense on the other, is clearly meant to imply physical game sales aren't what people want.

You don't think the other 95% has any other influence on this 5% figure that is constantly shrinking? Is physical going to grow anytime soon?

It's like saying that Netflix subscriptions shouldn't count and you just want to base it on DVD vs YouTube purchases. These things are all connected. It's all part of the same industry competing for dollars. A person who spent $200 on Fortnite in a year did not spend that $200 on other games. Any amount of time they spend playing these games is time they don't play other games. Any time I look at the top played games on PlayStation and Xbox it's free to play games. Of course we can't just ignore how this impacts everything else.

Funnily enough games like Baldur's Gate 3 and Palworld aren't tracked by Circana. So at that point you'd only be basing it on games that have both physical and digital releases that are tracked by Circana.

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