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TopicI forgot how bad the Pain arc was in Naurto (Spoilers)
Fluttershy
04/01/24 4:48:29 PM
#37:


there are also objective ways to measure quality

you kind of lose me when you say this and then list things like unique frames and adherence to model. i think you can have all the things you listed and still be animated poorly -- it really is about how all of them work together. like, no, you want to set subjective terms to art like you can score animation as if it were a boxing match. that's not how that works.

(i feel like that may actually be the thought process by which people remake scenes in 60 fps and think they've improved them)

let me ask you this, by what measure do you think dude being nailed into the ground looks bad and not just out-of-place or tonally inappropriate?

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