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TopicSuprak's Playdate Play Date (Playing Through EVERY Playdate Game)
Suprak_the_Stud
03/30/24 10:17:58 AM
#272:


-Well someone wrote a code in the book and it happens to be the code to the locked door. Well, that was dumb of you, cult, but thanks.
-Down in the wine cellar is an elevator. Sure, lets take the creepy elevator to the sub-sub basement. Why not?
-Um. OK. UM. HELP.
-I have entered the inner sanctum of the cult, it looks like. There is a weird giant statue. And my hat! Well, at least I know where that well empties out to, I guess. Also, hooray, my hat!
-UM. HELP.
-I make it to the base of the statue. There are a bunch of what I assume to be people covered in white sheets propped up against its base. John thinks one is breathing and tries to talk. No response. It is wet and smells bad. Thats never a good combo.
-Oh. Ok. Ew. So John says its isnt a sheet they have on them. It is some sort of cocoon like material. WHAT IS GOING ON.
-I use the glass shard I picked up to cut a hole where the head should be. Theyre breathing, but not conscious.
-Again: WHAT. IS. GOING. ON.
-I cut open three of these people. The second one tries to talk but is incoherent. The third one is Anna. Uh oh. UH OH.
-Johns plan now is to go back up and try to get help. Good plan. Shouldve called the cops when you had a chance.
-I call the chief and tell him that I found them. Chief: Thats great news. Thats the best news Ive heard in years. Yeah you might want to let me finish my sentence here, chief.
-I give him my general location. Big mansion, north of the city, surrounded by Cypress trees. Cool that should only take a couple of days to narrow down.
-I dont tell him about the human cocoons downstairs for some reason. Way to bury the lede, man.
-I mention how my head and chest are killing me. Might be the gunshot or almost gunshot, whatever it was.
-John suddenly gets an idea and says to send out the choppers and look for the signal. You, uh, want to share with me what that is. Because I dont know what you want me to do man.
-No? Ok, cool. Time to wander again!
-I find the maid and tell her to get everyone out of the house because Chrysalis is cancelled. She just wanders off, probably to get the murder demons to eat my eyeballs for being a non-believer.
-Oh what a neat mechanic. So something I havent really mentioned is that each time you get a clue, John writes down a note. And when you use it one the right thing (either a person to trigger a conversation or item to get John to do something) he crumples it up. But you keep the crumpled up note in your inventory and I had no idea why because it was taking up space. BUT now Im at the end of the game, I find an empty wicker basket and when I try to set it on fire John goes I need some kindling, first. And you fill the basket with all your used notes. What a cool payoff.
-Well now the house is on fire. Um. You sure those human cocoons are safe down in the basement, John? Might want to go check on them first or nope ok were running out of the house.
-Hm. Ok. Odd. So I take the bike and ride off after the house is on fire and there is some sort of dialogue that pops up each screen I ride through. It goes: He is not well. What do his thoughts say? It is unclear. He is in pain."
-John stops the bike because he cant go any further and needs water. I check my inventory really quick and the amethyst geode is burst into pieces. He doesnt say it directly, but Im assuming thats what stopped the bullet. One mystery solved, at least!
-Well I manage to stagger one more screen before John lays down to look at the stars and maybe possibly die.
-PULL THROUGH JOHN YOU CAN DO IT!
-John: I remember the stars. I remember them quite well. Sometimes theythey shimmer. Yknow, those arent bad last words John.
-Oh nevermind he keeps talking. Sorry I thought you were going out with something cool.
-AHHH THAT ISNT A STAR IM BEING ABDUCTED. My hat doesnt make it. Aliens! Go back and abduct my hat, please
-Ill just type out the whole ending for the curious. We get a little scroll. It was John Kornfield who tipped Chief Robertson to the bizarre discovery at the Gannet Estate. Thirty-eight people were recovered from a well on the property. All of them are understood to be alive and willing to share their stories with local police despite threats from federal authorities who had been scheduled to take over the investigation. Sources at the scene, the officers who entered the well, were overheard describing a rather harrowing sight. Its a damned ancient tomb, exclaimed one of the officers. Ive never seen anything like it in all my life. The evening of Henry Altons memorial will not soon be forgotten. What this means for the esteemed family cannot be certain at this time. Well be providing daily updates to this remarkable breaking story in section F9. Anyone who has information on the whereabouts of John Kornfield is encouraged to speak to the police.
-What a cool game. Really enjoyed that one. Reminds me of a not as good version of Night In The Woods, but that isnt meant to be an insult because I just really, really like that game.
-Fun, weird story. Cool mechanics. Very noir feeling to things. I have some minor complaints but overall that was great.
-All those other adventure games I played I shouldve been harder on. You can make a great adventure game for the Playdate they just didnt know how!

Time Played: I think total run time is close to five hours which means this is a full game!
High Score: One rich cult defeated
Beaten? Yes
Grade: I think this is like a low eight. Like a "great" but just barely. I liked it a lot but there were some parts of the story that could've been better and I wish the puzzles were just a bit more difficult. Thoroughly enjoyable for what it was though.
Favorite Part So Far: The ending was just about as good as I could've hoped for.

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Moops?
"I thought you were making up diseases? That's spontaneous dental hydroplosion."
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