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TopicDragon's Dogma 2 is the definition of jumping the shark
legendarylemur
03/26/24 5:19:26 PM
#1:


So with my 3.5 yr old computer, which was mid-high range at the time, I am able to run this game at an unstable 20 FPS for the actual play parts of the game. Sometimes it'll reach 50 FPS on areas where nothing is happening, and I simply just don't count those, cuz those sections just don't involve much play. It's giving me a fucking migraine to play on a 1440p screen

But I think if the only issue with stuttering frames, I can sorta let it slide. The game also looks like a Wii game cuz I reduced the settings to the bones to not a whole lot of benefit. My CPU is also doing fine, it's just my GPU. But the game has way more issues than that, and people are coming out in droves about it

In terms of DD1, which is now dated and also really flawed in the modern day, it felt a lot like if it had modern sensibilities, it could be so much better. I played a mystic knight super cannon blast combo ultra, and it was really fun, but that's about it. I feel like people really overexaggerate the things that supposedly made it great, but by today's standard, I feel like I can actually play another Capcom game (cough Monster Hunter) and get a better combat experience at every point.

Also do we need to really walk everywhere with a shitty stamina system? At least compared to DD1, in DD2, the stamina recovers at a reasonable pace, but in return they nerfed being able to spam jump to go fast enough. Because so many random encounters happen, the point is that you walk everywhere to go through these random encounters. But random encounters are really only fun one time through. If you like repetition that much, it's fine, but you have to understand that the average person would hate to have to do the same repetitive shit every single time you want to get just about anywhere slightly further away from town. It's honestly a bit absurd.

Then the portcrystals. I still haven't fucking found one, so they purposely make it hard to obtain one of these, but also porting to town is expensive (yeah you can find them but their limitedness makes them hard to use freely). But the only 2 in the entire game are basically like in walking distance of each other? Ok why not have more though? I don't see how it would hurt the game whatsoever

But then you get to like classes, and like they straight up just nerfed Sorc to be as unfun as possible compared to DD1? Like 4 skill slot, which hurts every class reliant on skills, so is the expectation that if you don't have the out, you just normal attack over and over? Also no Mystic Knight as far as I can tell, and Warfarer seems too far away. People also mention Warfarer is one of those classes that are really hurt by only being able to carry 4 skills

So not only did they stifle player freedom, you only really get to use them on the same pile of like 8-9 enemy types. Goblins and wolves are pretty uninspiring, bosses are damage sponges, and the claim from many players is that this doesn't really change as time goes on.

Then there are the billions of NPCs that are supposedly slowing this game down, but like 99% of them don't even do anything? They just repeat from a pool of like 3 dialogues, and you just have to like run around everywhere like an idiot til you find some dude within some distance wave at you I guess? But what's weird was some NPCs do actually have to be talked to for some info, so it's not like you can ignore every NPCs forever either. I once got to some wizard's house where a kid is complaining to her grandparents that she wants to learn magic. There was a whole cutscene and then... talking to them does nothing. I left and never came back because it fucking takes like 15-20 minutes to get there from the city

So I didn't really want to keep trudging through this boring game, but I also hear it somehow gets worse as the game goes on, like the 2nd half of the game is straight up unfinished and very easy to reach? There isn't a story either? Like what you get at the beginning and what you hear from the black dude in the city tavern is basically the whole story. So what am I even doing all this for?

I read a lot of this developer's interview to see wtf was going on, and I feel like he was overambitious and completely put his priorities in the wrong place, but he needed somebody to keep him in check. I don't think throwing money at this guy was the solution, when a lot of other teams at Capcom has proven several times that they can do large profile projects.

It's pretty obvious to me, making flashy graphics and open world was top priority, the random encounters second, and everything else was put in the backburners. It needed a better director and at least 2 years longer in development. I doubt I'll buy another Dragon's Dogma game though

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