LogFAQs > #979551562

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicI prefer closed worlds over open worlds in games
PraetorXyn
03/25/24 10:14:43 AM
#34:


Fluttershy posted...
Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.

it's like 'quantity over quality' is a longer way to write 'open world'.

and it's like the devs know it's a bad fit because they have all these player band-aids that you're meant to apply -- like using the horse to traverse all the Basically Nothing in elden ring or how massive worlds are almost universally reduced to traveling via menu. i can get lost in the duke's archives in ds1, but i can't get lost anywhere in the lands between.
While I agree with your overall premise, I dont think criticizing Elden Ring that way is fair. Its one of the first open world games in a long time that didnt feel like an Ubisoft checklist and felt like an actual well designed world to explore.

---
https://store.steampowered.com/wishlist/profiles/76561198052113750
... Copied to Clipboard!
Topic List
Page List: 1