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Topic | Starting to think death in open world games is stupid. |
JimmyFraska 03/25/24 2:59:18 AM #9: | Fluttershy posted... so -- you're suggesting something that would pose the player more friction and you don't expect them to just reload out of it.It would just encapsulate an entirely different way of looking at these kind of games. More as tools to create stories, rather than "beat the objective". The game should be designed to encourage that approach from the start. ... Copied to Clipboard! |
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