LogFAQs > #979548227

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TopicStarting to think death in open world games is stupid.
Fluttershy
03/25/24 2:48:48 AM
#8:


beard consequences

i moustache you what this means

also there is a way to combat savescumming, and that's through taking control of saves away from the player.

like, the thing you're designing against here is the player's desire for convenience. that's the first water test that players subject your game to. what's the easiest way through it? what's most effective? what hits hardest, takes the least amount of time, and has the highest effort:reward ratio? everyone min-maxes.

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