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TopicStarting to think death in open world games is stupid.
JimmyFraska
03/25/24 2:33:49 AM
#1:


Well, by open world, I mean the bethesda style "live your life" rpg or simulation kind of open world games.

If the consequence for death is just "reload your save".... then there is really no consequence at all. My solution is I usually play these games "dead-is-dead"/ironman, ie only one life. Much more enjoyable and intense that way.

But these kind of games really ought to incorporate many more alternatives to death.... getting captured by the bandits instead of killed, getting arrested (bethesda has this but its very shallow), waking up at a doctors, wake up having been revived by a necromancer. Or death alternatives based on your characters spirituality, such as in elder scrolls, if you followed one of the divine or daedra, have that somehow play into what happens in a situation where you'd normally die. Or, continuing as another character. \

Not saying there should never be death. But I think just reloading is kind of shitty.
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