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TopicHas any RPG managed to solve the final boss difficulty problem?
Mad-Dogg
03/22/24 5:47:47 PM
#37:


I see someone already brought up tales of vesperia's final boss poweing up, but I feel most tales of games tend to do a good enough job of having a decent fight on the difficulty you are playing off. (Assuming you didn't absolutely grind kills with devil weapons, which to be honest most tales of players don't. At most the main character's devil weapon will be the strongest since these operate on how many enemies the character killed, and most people who play tales tend to stick to only controlling the MC).

Tales of graces f had a ok final boss, but it gives you the post-game bonus dungeon that will push your shit in for a bit. Like you will get worked by a goddamn butler npc, lmao.

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