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TopicHas any RPG managed to solve the final boss difficulty problem?
ellis123
03/22/24 3:56:37 PM
#24:


uwnim posted...
Any games where only bosses have level scaling and regular enemies dont, so you can still feel overpowered but cant become too strong for the big fights?
No clue. I'm sure it exists somewhere, but none come to mind.

Tyranthraxus posted...
FFVIII has one of the best level scaling systems I've ever seen tbh. All enemies have a minimum and maximum level. So enemies scale to a point but eventually they'll stop getting stronger. Consequently if you're intentionally keeping your level down, the enemies minimum levels start kicking in and you'll find yourself needing to grind.

Unfortunately the junction system invalidates this system completely as you can walk out of balamb garden for the first time with everyone having 6000hp
Yerp, FFVIII absolutely has one of the best level scalings in the game. It's just that the Junction system can trivialize it on repeat plays when you recognize how to abuse it. I really wouldn't hold it against the game, though, as most of the FF's are extremely abusable if you want them to be and it's really just people's disdain for VIII that gives it a worse rap than, say, VI for letting you break the entire game right from the get-go.

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