LogFAQs > #979508501

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHas any RPG managed to solve the final boss difficulty problem?
ellis123
03/22/24 3:31:04 PM
#11:


pinky0926 posted...
Level scaling has its own issues though, doesn't it?

Psychologically, it feels pretty cheap that an enemy scales to your level. It makes the entire process of levelling up feel kind of pointless.

I remember that in Oblivion. Guides would straight up tell you how to be careful not to level up in a specific way or you'd break the game.
Correct-ish. Level scaling is on the other side of the of the coin in that it makes it so encounters are never pointless, but as you say it can make you not feel overpowered when you get to the parts where non-level scaled games would normally make you OP. However, as with all things it comes down to implementation rather than actually being an inherent thing. There is sort of a reason that the same couple of examples always come up as they were either really bad implementations of it (TES) or were too hard for the people complaining to use (FFVIII). In some ways it still goes against the core philosophy of what an RPG should do, but as the entire concept of an RPG has long since been dropped in favor of "big numbers + big loot" that is no longer really something that can really be held over it.

---
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!"
My FC is in my profile.
... Copied to Clipboard!
Topic List
Page List: 1