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TopicHas any RPG managed to solve the final boss difficulty problem?
pinky0926
03/22/24 3:24:24 PM
#7:


ssb_yunglink2 posted...
SMT Nocturnes true final boss requires you to do pretty much all of the games content and still needs grinding and a good strategy to not get demolished by him.

So yeah, its been solved. I know Nocturne isnt the only one

That sounds brutal tbh.

ellis123 posted...
That is level scaling.

So any game with level scaling, and possibly adding new boss mechanics at higher tiers, is what you're looking for.

Level scaling has its own issues though, doesn't it?

Psychologically, it feels pretty cheap that an enemy scales to your level. It makes the entire process of levelling up feel kind of pointless.

I remember that in Oblivion. Guides would straight up tell you how to be careful not to level up in a specific way or you'd break the game.


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