LogFAQs > #979428338

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicYojimbo from FFX is a completely bonkers game mechanic
pinky0926
03/18/24 6:02:10 AM
#5:


Guns_of_Verdun posted...
FFX is a great game but there's a whole lot of bloated game design. Things that make no sense, things that overpowered.

You can get Wakka's Attack Reels straight after Luca and it's the most OP attack in the game (Other than Zanmato) and then his Auroch Reels overdrive you can only get after like 300 fights or something is shit

Kimarhi has like 18 overdrives and they are all worthless.
Lulu's overdrive is absolutely shit and worse than attacking normally.

Every boss/difficult enemy being immune to status effects making them near useless. Seriously, aside from Sand Worm is there any point in ever poisoning anything?

There's the unexplained friendship mechanic that barely comes up.

Yeah. And all of these systems also means there's usually a shortcut strategy to most bosses, which is kind of neat but hard to discover.

Seymour for example - IIRC, every version of him is vulnerable to poison. And since the damage is calculated based on his total HP, it's the easiest strategy to win even if you are under levelled. You cast bio once or hit him with a poion weapon once, and watch his health melt away at 4x the rate of your best attack.

I just did all the celestial weapons quests and I was amazed at how annoying Wakka's was. The other celestial weapon quests were hard but relatively short. This one was like "ok, play 100 games of blitzball, each game is 15 minutes long btw lololol"

---
CE's Resident Scotsman.
http://i.imgur.com/ILz2ZbV.jpg
... Copied to Clipboard!
Topic List
Page List: 1