LogFAQs > #979406474

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Topicunicorn overlord
ellis123
03/16/24 8:20:50 PM
#13:


DarkAssassin89 posted...
But if the battles play out without any input from the players can it really be considered real time strategy?
Any part where the characters are running around you control, just like an RTS. What you don't control are the fights, which is also the same parallel with RTS' "you don't control their weapons." The comparable to the fights here would be, say, a Marine in Starcraft firing its gun. The difference is the quantity of units (of which there are quite a few "low quantity" RTS' like this, so that isn't unique) and the pull away to a cutscene of the fight. Something that is obviously more just a byproduct of the numerics of units bogging the whole thing down than because watching a scene of the fight is somehow a difference in gameplay.

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