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TopicSony closes London studio, 900+ employees laid off with no warning
SinisterSlay
02/28/24 2:24:03 PM
#46:


MeatiestMeatus posted...
That's why I call it live service lite. They're adding more to the game in the future. That's not early access. Early access is just that: early access to a game that's largely complete but needs quality of life fixes. Monetization or no, Palworld follows a live service model. In addition to QOL fixes, they're adding to the game. Of particular note is the admission that they're adding endgame raid support. That's definitively live service

Suicide Squad is offering a lot of free updates. No Man's Sky offers a lot of free updates once you've paid for the main game. Just because Palworld isn't charging doesn't make it not live service
But they straight up say the game isn't done and they are still building it and want community involvement. Is in your mind any game getting post launch updates a live service game? And early access just doesn't exist?

From the store page

https://gamefaqs.gamespot.com/a/forum/0/05462945.jpg

Full text

Why Early Access?
We believe that to create an exciting and completely new game, it is very important to keep fine-tuning it based on feedback from our players.

Palworld is a monster-catching, survival and crafting game, but incorporates a variety of mechanics from other genres in order to provide a completely new experience for everyone.

In order to collect feedback on these elements and grow the game into one that everyone can enjoy, we believe that feedback from everyone in the community is necessary.

Therefore, we have decided to release Palworld into Early Access.

Please lend us your support so that we can make Palworld the best it can be.
Approximately how long will this game be in Early Access?
We plan to improve the quality of the game by making various improvements throughout early access for at least one year.

During early access, we will update the game based on the roadmap, actively adding content and improving the game systems.

Depending on the progress of development, we may consider extending early access or if we are satisfied with the state of the game, officially releasing the game.
How is the full version planned to differ from the Early Access version?
We plan to incorporate various additional elements, focusing on adding new content and balance adjustments where needed.

The addition of new monsters to further the Pal roster, new areas and dungeons to make exploration even more enjoyable, and the addition of new buildings and items that make the survival elements more pronounced and enjoyable, making the unique Palworld experience even more appealing. We are considering content to target.

We are also considering incorporating entirely new game systems based on player feedback and ideas.
What is the current state of the Early Access version?
The core systems of the Palworld experience, such as monster catching, battles, exploration, building and crafting, are already complete.

We also have more than 100 monsters, a vast open world, over 350 items, and more than 70 types of buildings - enough content to keep you entertained even during early access.
Will the game be priced differently during and after Early Access?
The price of the game may increase at or closer to the official release.
How are you planning on involving the Community in your development process?
We're asking for your feedback in a variety of places, including the Steam forums, on our Twitter, Discord and other social networking sites.

We also hope that the community will be a great place for players to interact with other players who are enjoying Palworld.

We believe that Palworld is a game that the development team and the players will work together to create.

Based on discussions within the community, we plan to actively implement content and system improvements that were not planned at the beginning of development but that the players long for.

We would love to hear your feedback on Palworld.

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