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TopicDark Souls games should be able to adjust difficulty.
Karovorak
02/28/24 8:16:10 AM
#50:


Difficulty isn't the same as difficulty.

I think something like 95% of all "Dark Souls is too hard" complains would already be solved with the removal of any death penalty.

At least for me that was always the biggest turnoff for these games. The risk of loosing quite some progress because I did a stupid mistakes because I'm not at full concentration after a day of work.

I'm fine with dying and dying and dying for 3 hours straight, making 0 progress at all, but when my progress ends up negative, that's when I drop the controller and go to bed.

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Planning is the process of replacing chance with error.
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