LogFAQs > #979079978

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TopicDark Souls games should be able to adjust difficulty.
Zero_Destroyer
02/27/24 6:37:43 PM
#29:


The thing about this debate that annoys me is the assumption that difficulty is sheerly defined by boilerplate settings and not, say, ease of use of certain strategies you can pick. It's a very limited view and understanding of game design that feels like it's the antithesis to truly comprehensive game design since a vast RPG-like environment probably should just naturally have easier routes to take.

That being said I don't get the feverish opposition since it mostly boils down to ego. I just don't like gaming as a medium being constrained by forcing weird design choices when you can increase accessibility in other ways

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