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TopicDark Souls games should be able to adjust difficulty.
wackyteen
02/27/24 3:12:34 PM
#18:


BoomerKuwanger posted...
But Souls games have fights that are meant to be a very specific type of challenge and learning the tricks is what makes them rewarding.

I'm actually encountering this in Crisis Core Reunion right now in the more difficult missions. Where the enemy types you encounter require specific/more tailored setups to withstand abilities or disrupt enemies. The missions are meant to be difficult and take (full) advantage of your knowledge of what items, materia and accesories the game has available. At first, I didn't fully understand why there was so much variety in the stuff the game was giving me but the more difficult fights have clued me in.

For a while (AAA) games seemed to be in a rut where difficulty in the game was about testing your reaction skills or being able to skimp by with default or upgraded but still 'default' weapons(Gun Z does more damage than Gun A but it is still a Gun). Or about not getting shot/hit (see Halo Legendary).

When it comes to (AAA) games like the Souls games, though, they want you to 'die' so you learn the gameplay mechanics and are (well)-versed enough to figure out what works and why/how it works. It isn't really exploits but developing knowledge and using what the developers are telling you in order to win.

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