LogFAQs > #979029871

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TopicBoy, Crash 4 levels are long... and not in a good way.
AbsolutelyNoOne
02/25/24 2:02:42 AM
#15:


saspa posted...
What are shared rewards?
I think they just mean if you got the gem in the normal level you wouldn't have to do it in the N. Verted
the game does at least have the mercy of not requiring you to get N. Sanely Perfect Relics normal and N. Verted for max completion but that's as nice as it gets.

my opinion of Crash 4 is that at its best, it is absolutely on par with the originals. the problem, those times when it is as its best: perfect controls, few (if any) significant glitches, and no cheap ass hidden boxes, are absurdly rare, and the rest of the game is slogging through ridiculously long levels looking for boxes to such a point where you almost feel like giving up on them

fun fact: Naughty Dog added boxes to begin with mostly for self-admitted padding - it gave the players something to do, and they would extend short levels considerably, but they would never drag the pace down. Crash 4 perhaps best illustrates the original intention of boxes more than any other game in the series - without boxes, the game just ends, and with them, its a nightmare that never ends.

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