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TopicSuicide Squad: Kill the Justice League has failed to meet expectations
Compsognathus
02/23/24 2:55:52 PM
#54:


Raiden2909 posted...
Wow... all this news, Maybe Live Service games just aren't that popular after all...

To bad companies are still going to keep trying to push one out
Live service games are popular but they have two big problems.

First, they are designed to take up a lot of a player's time.
Second, while popular, they are still a acquired taste, just like any kind of video game.

So there is a pool of people who like Live Service games. And the concept has now been around long enough that the people who have bought in, are mostly already in so the pool isn't going to be massively growing. Those people have only so many hours of time in a day to play video games. This ultimately means that games are competing for finite pool of hours.

Okay that's fine. You are super confident in our project, the gameplay is refined, the progression seems fair, the rewards are rewarding. Testing has shown people prefer it to Fortnight. You think you can siphon that player base. Except then you don't because Fortnight players have spent a lot of time and money playing Fortnight. And they have accumulated a lot of stuff in Fortnight and even if your game is technically more fun than Fortnight, they just aren't willing to give up all that progess and use their limited hours on your game instead. So now despite some initial hype and some glowing reviews your player base never got to be sustainably large, which also keeps people from playing because servers are kinda dead. And you eventually become unsustainable and die.

Live service is just a really hard market to break into and it really favors the already established big players.

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