Topic List | Page List: 1 |
---|---|
Topic | Anime, Manga, VN, JRPG, Related Things Discussion Topic CI |
YoukaiSlayer 12/15/23 6:33:27 AM #476: | adjl posted...
Right. So test yourself with the game and be rewarded with the story.The game isn't just the gameplay, it's the story too. Anyway we are going in circles in about this. adjl posted... Assuming it is indeed as bad as you're describing and you didn't just miss plot points that made it more justifiable (which seems unlikely because I don't think justifying that final boss nonsense is even possible), it sounds like that was an example of scripted losses done poorly and I'd likely share your frustration in your position.I'm leaving out a little bit but not enough to make a difference. Specifically, adjl posted... A story in which nothing ever goes wrong for the protagonist so long as you win every fight is Pokemon levels of non-story.It's really not. Most of these games have you win like 90% of the time. The story is usually fine in those parts. Just keep that going. I ranted before about the episode 11 problem with many anime and it's the same thing. Pokemon's nonstory isn't even because of the plot structure, they just traditionally don't actually have enough dialogue or scenes to make a real story. And honestly, the arvan story in scarlet/violet was pretty good and a nice example of how you can still explore characters and story despite not losing. Granted the team star storyline was awful and the normal pokemon league part was standard pokemon nonstory. In fact arvan's story is probably a pretty easy way to do it. It has something bad in the story, but it happens before we arrive (before the game even starts in this case), and we just work to heal the damage. Working around the constraint of not punishing the character when the player does well is certainly not impossible. If the game I'd just been playing let me collect all the blessings and then beat the guy, 95% of the story would have been the same and the whole thing would have been enjoyable. I_Abibde posted... Got a game from a five-dollar eroge bundle that solved the problem of bad dialogue in sex scenes by having all of the potential partners be NPCs that are only allowed to say their one line they always say, regardless of what is happening. Points for creative thinking.That's pretty funny. It makes me think of the NPC party member in SAO abridged that they stole from the tutorial. Although I wasn't aware that was a problem to begin with. If I'm playing an eroge over just watching porn, I'm probably doing it FOR the dialogue. --- I'm ninja (you can't see me) ... Copied to Clipboard! |
Topic List | Page List: 1 |