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TopicSo who here has a good understanding of DC motors...
Yellow
10/27/23 8:21:09 PM
#5:


Currently working on building out a quadroped ragdoll in Godot... I did this in Unity previously, but the truth is guys, Godot was better than Unity just enough for devs to make the jump. The truth is that Unity would not have died if users weren't sick of their shit up until this point anyway.

Unity's C# support is still veeery bad and it limited what I could do with the language, just because the engine was poorly designed. I couldn't get machine learning, I couldn't get QUIC sockets. Also, yes, engineers actually use game engines to help design robots.

I'm going to use an evolutionary algorithm in tandem with machine learning where appropriate to approximate the necessary requirements for each motor. This will also serve to create a ML model to walk around. In the future I will use this framework to help design the circuitry, using the same algorithms, which will require many motor drivers.
... Copied to Clipboard!
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