LogFAQs > #976847887

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TopicShould superbosses be available before the player is ready to fight them?
UF8
10/25/23 4:11:41 AM
#16:


the brutal challenge is what makes a superboss a superboss so by default i think my favourite kind of superbosses are ones that are just extra hidden optionals at lategame strength that are only available at an early point that makes them only barely winnable in a best case scenario with optimal builds. getting the chance to lose to them horrendously badly and eventually come back on a later playthrough perhaps to work out how to beat them is what makes them cathartic. better yet if the game doesn't allow you a means of grinding/ng+ to make them trivial by the time you know what to do
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