LogFAQs > #975901074

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TopicStarfield Starts and Discussion
_Blur_
09/06/23 4:25:55 PM
#12:


ChaosTonyV4 posted...
Could not disagree more specifically on the "decentivizes exploration" point. If you want to pick up a bunch of useless garbage, you can spec towards carry capacity.

Otherwise, it makes your exploration more focused because what you pickup actually matters.

No carry capacity just leads to mashing a button while you run around and ending up with thousands of items you have to go through (or more likely), you're just going to dump at a vendor without even looking at it.
Then make games where what you pickup matters instead of having useless garbage to collect. If what I'm picking up is useless, that also decentivizes exploration.

I dunno, playing Bloodborne right now and I love that there's no carrying capacity. Carrying capacity can matter with outfits like in Elden Ring, but otherwise it's just such a turn off for me. The FromSoft games do it right.

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