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TopicI'm feeling graphics fatigue [TLoU Pt 1, Horizon FW, no spoilers]
Solioxrz362
07/27/23 1:30:38 PM
#1:


Currently playing TLoU Pt 1 on PS5... and I feel crazy, but didn't the original game/PS4 remaster just look better than this? Obviously textures are higher resolution on PS5 version, backgrounds are far clearer, and *certain* aspects of the lighting are way better (though not all). Yet I'm getting some weird vibes of inconsistency that weren't there in the original. The animations on characters' faces look way less natural all of a sudden, the obviously fake smoke cloud from a gunshot looks way worse now, harsh shadows stand out much worse than they did before, etc.

I experienced this in Horizon Forbidden West too. Like, yeah, the environments look gorgeous, but why does everyone's face look SO UNNATURAL??? Aloy's smiles in conversation are straight up so awkwardly timed. In fact, in HFW, the character that seemed the least awkward to me was Kotallo, a character who had so much face paint on that you couldn't really tell what his face was supposed to be expressing, and he had a rather stoic personality anyways so he didn't need to express much.

I'm feeling like as our textures/render distance/graphical fidelity increases, all the other stuff has gotta increase with it, but it's lagging behind. A bad animation or effect can do WAY MORE to kill my immersion in a game than a slightly blurry background texture. And human character models are getting so close to realism in many ways, but still falling short in others - in TLoU Pt 1 I'm seeing this as Joel and Tess looking a little cartoony, as if a slight Walking Dead-esque cel shaded filter was applied over real people.

Anyone else? Just me? What has been y'all's feelings towards the AAA graphics of the current gen

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Got a brand new blues that I can't explain
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