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TopicGacha Game General Topic 34: ''Have a chat with my pal Louisville Slugger.''
legendarylemur
07/11/23 4:08:05 AM
#434:


Hard gachas are pretty good imo, and they all happen to be the gachas I stick with for a while. Honestly that's what made the mid game of E7 so memorable to me, cuz there was a lot of figuring out and rewarding creativity (also punishing creativity with unequip cost bs, money gating etc.).

Though I guess Korean hard kinda goes too far. Most of the time they're just like stat checks or ridiculous reactionary play. Guardian Tales was great until they went way too far with some of the double digit World stuff. Like ridiculous bullet hell where 2-3 hits kill you is too far esp on a freaking phone screen control that has next to no precision.

But all the JP gachas are pretty easy. The hardest is PAD by far. It might actually be one of the most difficult gachas ever made. At its peak, you needed gacha luck, team build science (it's really hard to netdeck teams because you can have an insane range of card pool, so you have to actually learn why they built the team in such ways and basically build your own version), actual dungeon execution (the hardest part). It's not always great, but I think one of my best gacha experience was going for one of the titles, which is only open for a week for the entire life of the game, and you're put under time constraints beating dungeons that you need a guide for. It takes insane planning ahead and really fast processing skills to all the crazy situations they throw at you. I didn't have all the optimal units so I had a build very different from the whales and other cookie cutters for people who got lucky

Sad that modern PAD went too far ages ago. Most of the obstacles in the modern ages absolutely require 1-3% pulls from like 4-5 different biweekly events. They also gradually shut down fan made websites that had dungeon details. The Chinese site somehow survived, but I could not decipher them, cuz the translator really struggles with game mechanic terms

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