LogFAQs > #973896580

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicPost Each Time You Beat a Game: 2023 Edition
Simoun
06/03/23 4:49:53 AM
#276:


In my last ranking, I forgot to put in Fashion Police Squad, which is high up for its comedic concept and storyline, its great boss fights, its innovative albeit repetitive clothing shooter system, and that music. Adding it now, and the game I just beat:

Hedon
DUSK
Ion Fury
Hands of Necromancy
Cultic - is only this low because they decided to release it as "Episode 1"
Fashion Police Squad
Cruelty Squad
Dread Templar | HROT
Project Warlock
Amid Evil - This is my "Its okay, Average" Rating
Powerslave Exhumed
=======================================
Warhammer: 40k Boltgun (PC)
=======================================
Postal: Brain Damaged
Prodeus | Forgive Me Father

Fresh from HROT and a new Retro FPS drops, of course I'm going to play it. I'm probably going to piss alot of people off because I don't particularly see where the magic of this game is. It was fun it was rip and tear bloody and it was frantic. You don't need to be a Warhammer fan to appreciate. But it was also kind of...off.

8 Missions for 3 Episodes is just too much. Some of the levels sort of just blend in with each other and their environments were unremarkable mostly. In fact I swear that the game recycles a couple of mausoleums from one episode to another. I barely remember what makes each episode distinct. Secrets were mostly easy despite the wallhumping, and its very strange for them to make certain powerups hiding in plain sight to be "secrets". You'll pretty much meet most of the enemies and weapons by the first third of episode 2 barring the bosses and by then you'll be starving for more. The first 2 episodes were kinda boring but had better environs and the 3rd episode all took place on your ship so it was mostly industrial corridors but it was also when the game stopped holding your hand and started spamming enemies.

The game also gives you way too much ammo and difficulty is based on your durability and the sponginess of the enemies which I feel is artificial padding in an attempt to curb the game's challenge. There is an implied "proper weapon for the proper enemy type" mechanic going on but I mostly ignored it because of this abundance of ammo. You'll barely need to even find the secrets to survive. And while the gunplay is fine, the game doesn't really attempt to give you a satisfying shootout setpiece. Your first weapon the eponymous Boltgun is so nifty you'll be using it half the time as you take out enemies from afar long before they can see you. It suffers the same symptom as Postal Brain Damaged but this game ranks a little higher because it makes good use of arena shooting. Albeit...it tends to spam the shit out of it in the later missions, making the experience feel more Serious Sam and Painkiller than DUSK.

Probably the worst thing I hate about this are the bosses. There are 3 and they are all annoying as hell mainly because they can resurrect dead enemies as well as summon new ones and that's not even including their pinpoint accurate projectile moveset, one of which drains your shield because MaGiC. In addition, you'll have seen all of them halfway and then they become regular bosses as you unlock the final weapon which is "a gun that kills faster the bigger things are", trivializing the bosses up until the final level where the game has the gall to pit all three in a sort of gauntlet fight. I highly detest summoner battles in these kinds of games and when you've been fighting nothing but summoner bosses, it gets kind of irritating by the end when the Final Summoner would gate a mana shield behind the life of another Summoner boss. And you expect me to deftly dodge all the shit flying in my face while traversing an arena over a bottomless pit? Game, please. At least kill me fairly. This final fight got me so frustrated by the artificial challenge that I just played it on easy to get it over with. This and the final battle of Ion Fury are the worst endgames I've ever played in a retro shooter.

But the most annoying thing I think was that this game included Navi. The fairy from Ocarina of Time. As a skull thing, as it uselessly points out information and where the ammo is but the ammo is fucking everywhere dude. Like, he could've just been a voiceover with subtitles. Often times I'd be in a quiet corridor and this fucking thing teleports in my way making a sound indistinguishable from an enemy apparating. I've been spooked alot of times if it weren't just extremely annoying to have. Just let me be the silent FPS protagonist in peace. (Yes Im aware there is a taunt button haha)

---
It's not so cliche anymore when it's happening to you.
... Copied to Clipboard!
Topic List
Page List: 1