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TopicNook's FF Topic [FF16 hype] [Series Ranking]
pjbasis
05/29/23 11:02:14 AM
#410:


MZero posted...
Like, of course there's an optimal way to play, that's always going to be the case.

In the games I'm talking about I don't think that's actually true. FF7 doesn't give you materia that "just works" against all enemies. You're already making a decision based on trading magic vs physical stats, or you're actively choosing which materia to put ap into (since you only have so many spaces, and this creates a sense of commitment). It does take a while before you get enough materia to actually put together creative combos, but even small early choices are nice to make.

I'm not saying there isn't any creativity possibility, which does differentiate itself from FFIV, but it's really buried compared to most entries in the series. Like an open world game that technically has freedom, but if you follow the big arrow on the screen, not only will you be fine, but you will never even feel like you missed out on anything. I think most FF games you will start to feel the strain of not paying attention to the things you can do by the end. Maybe FFX is just too easy?

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