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TopicNook's FF Topic [FF16 hype] [Series Ranking]
MZero
05/29/23 10:36:13 AM
#405:


TomNook7 posted...
To add to the sphere grid convo - even if you could move characters from one grid to the next early on, is there even any incentive to do it? Like why turn Tidus into a black mage when now all of a sudden you cant hit wolves? Youd just be losing a valuable tool for the sake of having two black mages.

One of my favorites is sending Yuna down Wakka/Auron's path to get tons of Strength, which gives the Aeon's tons of Strength in turn. Bahamut starts with Break Damage Limit and a move that hits all enemies, so you can one shot most battles

pjbasis posted...
That's a good point, the game is very heavy handed with its design so that you basically just have to "match the colors/shapes" for most battles, really deincentivizing creativity in the first place. Which is basically like FFIV, the game gives you dungeons with gimmicks that are suited for the current party you have. It's not bad design, but it's definitely the less interesting approach to me.

Still curious how the expert grid plays out though.

You don't really have to, you can beat them game only using one character and sticking to theie own grid.

Like, of course there's an optimal way to play, that's always going to be the case. But FFX has tons of room for creativity thanks to the Sphere Grid, weapon and armor customization, steal and use, etc. Sure you can kill a Water Elemental using Thunder with Lulu like the game tells you, or you can summon Ixion, use a weapon with Lihhtningstrike, throw a Lightning gem at it, hit it with a stonestrike weapon, etc. and once you get Rikku and Mix there's a whole new set of possibilities

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MZero, to the extreme
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