Finished my second dungeon, the Gerudo one. I enjoyed it a lot more than the Rito one. Felt a bit more like a proper dungeon and not just a collection of unconnected tasks in the same place.
What makes a great dungeon for me is how interconnected its rooms and puzzles are. The best Zelda dungeons are ones where you have to really involve the layout of the dungeon itself in the puzzles by doing things in one room to affect others, and this one had a bit of that with the light puzzles.
I still don't think it was amazing by any means, but it was certainly better than all of the Divine Beasts and the Rito dungeon.