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TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part IV
scarletspeed7
05/20/23 9:05:13 AM
#297:


#19 - Snapper Carr
https://gamefaqs.gamespot.com/a/user_image/0/3/5/AAOJ0pAADYj7.jpg
Agent 026.

One of a handful of people who escaped the United States during its collapse on A-Day, Snapper, a former mascot to the Justice League, became a crucial functionary in Amanda Wallers plan to retake America, traveling from location to location to reclaim whatever and whomever he could. Snapper is Zonn Zorrs lead scout in the campaign to defeat Darkseid, and his ability to travel to any beacon in the world makes him invaluable in terms of versatility. Despite this however, his powers have their limits - there have been instances when, pushed too far, Snapper has nearly broken under the strain of powers operating at maximum capacity, such as an incident in Austin where his powers went entirely on the fritz. Snapper also began a romantic entanglement with Lush, one of the early arrivals in Zonn Zorr.

Snapper offers something special to the campaign. He's its driving force, the mechanic that makes the campaign move in the first place. Without Snapper, this campaign would be ground to a halt. And the basic conceit - a party of survivors bouncing around the world, trying to grab a hold of whatever they can before retreating back into the darkness - is a really strong one when you're talking about the end of the world. Snapper is able to always escape consequence because he can run away at the first sign of trouble. Maybe that's why his marriage fell apart. Maybe that's why the Justice League so easily moved beyond him. Snapper is a man genetically predisposed to escaping commitment. Given the bond forming between Snapper and Lush, it's difficult to say whether those lingering problems with commitment will remain such a crux of challenge for Snapper, but it seems only fair to assume that given Lush's own mercurial and potentially soon-to-change personality, that there will come a great deal of overhaul to what has largely been one of the most strangely stable relationships of the campaign. He's clearly ensorcelled by Lush Things. What I personally love about the Lush and Snapper relationship is that it feels like, while Snapper is so totally supportive, it's on shakier ground than any other relationship in the campaign. They're both imperfect people, and they both carry these ticking time bombs that could possibly go off at any point. For Lush, her past is prologue to an inevitable tragedy, no matter how things go down. At the same time, Snapper's power is killer. It's a danger to him, a game of Russian Roulette that never ends. It's only a matter of time before Oops goes plural. Oopses. And when one of these two nuclear weapons is detonated, the entire world falls down around it.

And then there were eighteen.


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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
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