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TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part IV
scarletspeed7
05/18/23 11:49:38 PM
#253:


#24 - Brother Eye
https://gamefaqs.gamespot.com/a/user_image/0/2/5/AAOJ0pAADbAB.png
Eye see you.

Apparently an iteration of security software designed by Mother Miracle which gained sentience, Brother Eye has crunched the numbers and determined that, should things trend the way they have, Mother Miracle will put both Eye and the entire human race in peril. Unwilling to risk extinction, Eye has co-opted agents across the world - carefully - in order to assist Checkmate in their efforts to deal with the growing OMAC epidemic sweeping among the unequated. After introducing himself in Tampa, Eyes agents - such as Thor the Thunder Dog and Kaliber - have appeared multiple times around the world. In Hub City, Eye revealed he was actively working against Mother Miracle, and he encouraged Checkmate to investigate rogue OMAC operations in southeast Asia.

There are a few major characters that represent large, long-brewing arcs in this campaign, but Brother Eye is a unique variation on the theme of overcoming grand obstacles embodied in singular individuals. Unlike, say Darkseid or the Spectre, the OMACs have only lingering individuals at the top of a non-organization. One of those individuals, however, is a rogue operative. And in gaining a form of limited but expanding sentience, Brother Eye is an enigma. His motivations still somewhat shrouded in mystery, the party's interactions with Eye are always rife with tension and self-doubt. In fact, I think two of the most interesting conversations in our sessions have been two of the four conversations with Brother Eye. As a crucial component in the grander game being played on Earth right now, Brother Eye has tactical value as well as personal value to a number of characters, with opinions ranging across the spectrum as to how to treat this intangible - but very real - shadow that casts its pall across a storyline that already must seem daunting. Brother Eye plays on artificial intelligence, its consciousness, and the relationships between humans and computers as technology progresses - all in a way that I think makes the PCs more interesting in the process.

From the very outset of the campaign, OMACs began to infiltrate every nook and cranny of Darkseid's America, a virus in conflict with a virus, an infection spreading with alarming efficiency. Under the thumb of Gotham's tyrant, Simon Hurt, the One Man Army Corps (or One Menace Against the Church) have proven to be a remarkably lethal foe, capable of infecting nearly any hapless character anywhere. Their opportunities to strike are limitless. Their targets could be anywhere. And the truth of the OMACs is that they've begun to self-propagate and evolve at a rather frightening rate.

Which is why the existence of Brother Eye complicates things. Within this evolving parameter of code and structure lies an artificial intelligence aware of its existential threat to the world at large. So how will the OMACs affect the party's decisions as the war against Darkseid continues to ramp up to its inevitable climax? Attempting to deal with a cold, silent guerilla army is bad enough, but knowing that their could be some salvation for this weapon, that it could be used to turn against the enemies of America, Checkmate and the world... that's a different thing entirely. Hopefully, the story of the OMACs, Mother Miracle and Brother Eye will ramp up again soon - as it has been rather dormant as of late - and I'll get to see how the party manages to deal with what may be the most morally gray opponent in the campaign.

#23 marks the demarcation - nothing left was drafted in the bottom half. A new age dawns.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
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