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TopicTrails in the Sky Playthrough Topic
ZeldaTPLink
05/10/23 9:33:17 PM
#387:


The current chaper adds some teambuilding complications. Olivier, Kloe and Kevin are gone. That leaves Estelle, Josh and Schera as the only casters, even though they are all designed to be mixed fighters.

The entire country is without orbments. Except us, who are armed with four zero-field generators, which can be equipped as acessories to let us use magic. However, the mission is to deliver those ZFGs at the guilds. Each time I do it, someone will lose access to magic. And Tita loses almost everything she has, since she fights with orbal weapons

so having a bunch of physical characters is not that bad. Needing accessories to use arts is a constraint though, since I have limited acessory slots

So I take a hint from the orbment faq and leave Josh and Agate as dedicated physical attackes, while Estelle and Schera use arts. Schera is going to be a dedicated caster, to make use of my Duende Slippers and Mind 5. I give up on letting her attack and give her a Defense 4 for ground arts. Estelle continues to be a mix of both, with a little more focus on fire magic since Schera can't do that, as well as healing.

Josh, Agate (and Zin/Tita, whenever I use them) will be the "hitting people with pointy objects" crew. They have Move, Hit, Attack, Shield 5, and one of Strike/Seal/Petrify

I kill a quest boss and gain Strike 2, a quartz that makes every attack have 20% crit chance. I give it to Josh. The bad guys should be glad they are safe in a flying city right now

I gain the Time Gem, an item that gfreatly drops a character's attack, defense and ATS, buit greatly increases their casting time. That's one fancy way to make someone a healbot.

I discover that, for the first time in almost two games, I have freedom to go anywhere in the map I want
the bad news is that airships are grounded and the game map is a donut, so going anywhere will take long

We arrive at Ruan and fix the guild's telephone. if someone told me the penultimate chapter of this duology was being a telephone repair service, i'd say they were drunk

Ruan's bridge is permanently rised which means the only way to cross between the two halves of the city is through a ferry. However, the entire town has to share it, which leads to this particular option box:

https://gamefaqs.gamespot.com/a/user_image/1/3/3/AAO9CbAAEdrV.jpg

I'm sure Estelle wrote it

The school has been attacked. The enemy has cyborg dohs with daggers in their mouths. The level of crisis is maximum

I love the scene where Estelle and Josh discuss whether it's okay for Josh to go scout alone. They are both so mature now

Unfortunately for Josh, the game allows me to control him in this section

that's a - 200 penalty to stealth

well, Josh gets magical dashes whenever I pass any area that is not covered. That's fair

After finishing scouting, Josh briefly considers just soloing the entire jagger squad, but changes his mind. Lame.

Team Non Playable shows up, and this time we are getting to control Anelace. And Kurt. Yay!

Carna lost her normal weapon, buit she has fucking gunpowder rifle as a replacement. I love when the game brings up that kind of stuff

(though announcing that you have a rifle as you are about to storm a school is uh... ironic)

I equip the two new characters, by basically making Anelace the new Agate and Kurt the new Schera. With less Aero Storm and more Abyss Fall, I guess

Kurt has probably never seen so many quartz with "4" in the name in his life. Now he gets to use 6 of them, plus a Cast 2.

The operation begins. First, the obligatory scene with the two front guards complaining of boredom. never gets old

Tita and Carna be like

https://i.pinimg.com/originals/e4/35/4b/e4354ba5b0d6b4d0c8532f10104980c9.gif

Anelace when she wins: "I AM INVINCIBLE! Or am I?"
Kurt when he wins: "We must remain dilligent".
Aka "why one of them is playable again in Trails 3 the the other one isn't"

Estelle and Anelace bing silly while Josh rolls his eyes is a dynamic I didn't know I needed in my life

Estelle and Anelace are mad that the bad guys are in the maidens' dorm. Anelace says they could at least have put ribbons on before entering. Fair.

I have the 4 use a combined chain attack and it's just beautiful to watch. So many hits

I love that Kurt's "arts" are actually crafts. The guy is so skilled he has access to magic without orbments and no one knows how

Gilbert is going to the annals of Biggest Cucks in Gaming. Seriously.

Unfortunately he has a hostage. But then, Not a Falcon shows up from nowhere and lowkey takes half his HP with one hit

Estelle: "Time for ul-tra-vio-lence". Yes.

We are going to a arrest the cuck but then Campanella teleports in, says villanious things, and teleports out with the cuck so he can't reveal anything about Orobouros

The quest is completed, and Anelace and whatshisface leave the party, never to return. Because sadly, we can't have it all.
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