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TopicMaking an escape room, need advice.
KogaSteelfang
05/01/23 4:03:49 PM
#24:


Tora_Sami posted...
Don't put the bathroom across the hall fromt he escape room. Just in case someone mistakes the bathroom for the escape room and they tear your bathroom and then go into the other bathroom through the ventilation ducks and tear that one up too. Then they think your escape room is the bathroom and use the bathroom in it, instead.
Actually, my original plan was to have 3 room setup. Which would also have them bypass a bathroom. I was just going to give them clear instructions with also signs saying the bathroom isn't part of the game.

Instead though, it's been reduced to a one room situation to start with. To help us figure things out, test the waters, and see how it goes before expanding.

But I'd also be interested in knowing what that's from.

BuzzKilljoy posted...
The best ones I have been to had characters played by professional actors and gimmicks created by professional prop people.
We won't have anything like that for now. There's a possibility of contacting the prop maker for help at a later point.

PoopPotato posted...
The best one I ever went to had a good mix of puzzle styles so a diverse team would be needed.
Like throw in some math problems, some geometry, patterns, stuff like that.
Then some observational clues for people who are good at just looking at stuff.
Then some small physical challenge like having to reach your hand into a PVC pipe to reach the back of a panel that needs unscrewed, but you're doing it by touch only.
Stuff like that.
I think we'll have a decent mix. I'm just worried they'll be too simple or straightforward.

Bleuets posted...
I personally would start out by selecting a theme. Come up with a backstory, it doesnt have to be overly complicated or anything, just a scenario you think would be fun.

Good luck Im sure it will be great
Thanks. It's actually not as difficult as I assumed it would be.
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