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TopicTrails in the Sky Playthrough Topic
ZeldaTPLink
04/16/23 1:01:54 PM
#279:


I do a quest in limestone cave, about rescuing a dude from the last game who was looking for a pirate's treasure. He managed to find the treasure in the cave. However, it belongs to the penguins. As soon as he opens the chest, the cave's alarm system triggers and the penguins come to defend it.

Yes, penguins have an alarm system.

https://gamefaqs.gamespot.com/a/user_image/3/2/2/AAO9CbAAEY1y.jpg

They also call... whatever this is.

It teleports. We have a teleporting giant penguin. All hands on deck.

And I have to fight against it with a dumb escort that dies in two hits. Godanmit

And it has a move named Samba de Penguin where it just dances a lot and statuses the whole party.

The teleporting, samba dancing, self-healing penguin menace has been vanquished. The world is a safer place.

Not bringing Tita this time is a good call. You give Agate and Zin some str boosts and they are wrecking shit with chain crafts and s-crafts. While Olivier and Estele play support, but a much needed one. The dumb escort was smart enough to GTFO after the 1st turn.

The quartz faq tells me to fight this guy over and over to farm some HP 3 and I'm like... yeah no thanks. I'd rather just buy them or something.

The pirate treasure is an actual artifact that warns the owners of incoming danger. Turns out the dumb kid was right about treasure, huh. Even if he almost got himsellf killed. You need Devil Fruits to do that stuff, dude.

We do get a new quartz, Yin Yang, which combines heal and haze and gives a shitton of water element. Estelle now has Diamond Dust and Blue Acension. It does cost her Napalm Breath, but I haven't been very impressed by that

Actually this setup is probably made for Kloe, I just happen not to have her in the party now tbh

The best background character in this game is the singing airship pilot that appears when we are trevalling between regions

We get some character development. Tita reveals stuff about her family and nerds out about airship tech, Olivier tries to make a move on Kloe and gets cockblocked by Not a Falcon, Zin reveals Walter killed their master, because the kung fu plot wasn't cliche enough yet.

That's why Cassius went back to the army and stopped being a bracer, being a mentor in a fictional story is a life risk.

This stuff is basically Kenichi (the manga).

the next mission is to bodyguard the event where they will sign an international treaty. Like in classic Megaman Battle Network fashion, I expect the lights to go dark and for us to have to explore some electricity themed dungeon, or something like that. Where nautrally we will meet another Enforcer in the end, who will not fight us but will send another random monster boss to fight instead, and in the end form a rivarly with another member of the party.

Grancel continues to be a horrible place with almost no sidequests. Smh.

I'm keeping Olivier and ZIn. That's a fun party. Also I'm lazy about changing orbments again

We go to Grancel museum and the local npc talks about Professor Alba's research. Unfortunately, Estelle doesn't remember who professor Alba is supposed to be.

All part of the plan

It's kind of weird, being a player who knows more than the character I'm playing as because the bad guy has messed with her memory. I wonder what else she doesn't remember about the last game. Or what Josh doesn't remember.

He mentions the seven artifacts. Of course we have seven artifacts. Do they call a giant dragon who grants wishes if you get them all?
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