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TopicMarvel Snap General 2 - *Spider-Man Point*
RchHomieQuanChi
04/06/23 12:47:46 PM
#68:


I know Shuri gets hated on (and rightfully so), but I can't lie and say this hasn't been a fairly consistent and fun deck for me.

https://gamefaqs.gamespot.com/a/user_image/1/4/9/AAbtL8AAEW2F.jpg

The ideal play is T4 -> Shuri, T5 -> Nimrod, T6 -> Destroyer, of course. It fucks heavy with people who are expecting a Shuri > Red Skull play and try to use Shang Chi.

Hobgoblin's a fun alternative T5 play because Shuri makes him -16 (I wish I had Daredevil for this)

If you don't have Destroyer on Turn 6, you can use Venom and/or Deathlok. I also like to leave Wolverine, Bucky and Nova out for Destroyer. Colossus is to give a safe power boost in areas where you might need it, Armor is there in case you have a Venom/Winter Soldier you're trying to protect OR if you want to play Destroyer somewhere without worrying about Shang Chi.

Green Goblin is to make it harder for the opponent to deal with boosted Nimrod/Destroyer on Turn 6. The risk of Green Goblin being played on a full lane or getting bounced back to you is mitigated since Destroyer can remove him off the board anyway.

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