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TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
YoBlazer
03/31/23 1:44:17 AM
#381:


I'm nearing what is presumably the end of Chapter 10.

Don't get me wrong, I'm having a great time with the game, but despite its triumphs (especially after the middling RE3), this remake is falling short of the legendary og.

Leon's enhanced mobility, knife play, and stealth abilities are cool, but the enemies aren't as fun to fight, the music and sound don't have nearly the same oomf, and the game simply isn't as creepy. Enemies in the original had an "awkwardness" to them, and whether intentional or not, it contributed to a completely unique and discomforting experience. Examples include:

  • The dead-eyed stares of the bald castle zealots as they slowly close in on Leon
  • The maniacal laugh of those same zealots when Leon is running around for his life
  • The janky movements of garridors, and them actually sheathing and unsheathing their claws like wolverine
  • The mad scream of Dr. Salvador as he swings his chainsaw
  • The wet-sounding footsteps of novistadors as they run around, often unseen
  • The awesome transparent cloaking of novistadors (as opposed to the almost childish iguana-cloaking that I've so far seen in the remake)


I've read chunks of this topic and do agree with the common sentiment that most characters have lost some of their charm thanks to the modernizing of the script and line delivery (and Ada just sounds bad), but I expected that and can let it go. I'm having a tougher time accepting the dev team kinda neutering many of the enemies and making them less creepy/threatening.

Am I being crazy here, or did anyone else notice this?

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Burnin, Blazin
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