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Topic | Mercenaries 5 Test Run, Week 6 Results: So Scream All You Like... |
AriaOfBolo 03/27/23 10:35:27 AM #12: | It was fun yeah! Like I said, this is the only iteration of Mercs where I *immediately* wanted to play more. To be fair it was really short and my team was JUST starting to hit its stride, but that's quite a feat. I liked that abilities were a bit stronger. I think AP is a nice system overall, I really like being able to just go for it every week instead of having to play politics and manage recharges. Abilities are still a bit vaguer than I might hope, the tag system didn't help as much as I expected. I don't trust my judgment on AP, I only really needed 1-2 of mine for the entire run. Bounty hunters were pretty cool but maybe need some sort of tweak so it's not just racing to bid first on them every week- maybe duplicates allowed, or a silent auction system? Leon and Vivi are well documented. Cyberdemon seems kinda strong for a 4, but maybe that's just me being salty that kidnapping him backfired. Mario's pretty scary for a 2. Tails and RAY felt like steals. Luigi seems kinda weak now. I don't think JC ever figured it out but Aigis can get Labrys out way too easily imo, by targetting somebody who can't follow instructions. I'm bummed that DK's upgrades kinda anti-synergize; you have to really invest to get to 400%, at which point the fatigue blocks his active stuff that would benefit from 400%. Darknite seems real good but again that might just be because it burned me several times. I'd have to look again but Three Lords seems like a good answer. I really don't like timing based abilities (Sonic, Meta Knight, etc) on a basic level. Phantasmals are a neat idea, as much as I like fun abilities. --- New name, new gender, same great Bolo flavor! Stronger than the storms that they've shown you ... Copied to Clipboard! |
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