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TopicPost Your Hot Takes Regarding Ace Attorney
Crescent-Moon
03/18/23 1:41:55 PM
#233:


LightningStrikes posted...
I would argue that if AA1 was played as it originally released Edgeworth would not be as great a character as he is in the version we (presumably) all played for the first time since 1-5 does a lot to develop him. Of course if you look at it as relative to the whole game Edgeworth gets introduced earlier and the case where he is the defendant takes up nearly half of the original release of that game. By contrast the last case of Apollo Justice is actually pretty short (not sure if it was ever confirmed but it really feels like a bunch of stuff got cut) and where a lot of Klaviers development would go just seems to be missing. Klavier like the whole game seems to build to a climax that never arrives.
A climax that never arrives ums up AJ in general. The final case starts alright and then just continuously weakens. The mason system is a bloated, awkward investigation that drags on and afterwards you get a very quick and completely underwhelming finale even just based on the investigation they just put you through. The entire jurist thing is effectively wasted and the series never even alludes to it again.

It just kinda... Goes out with a whimper. The black psyche locks feel hokey and forced, and it's actually made worse by DD's explanation. Even given that, you have no idea of why Kristoph had them in AJ. The plotline gives you a crappy reason why he hates Phoenix so much, but never gives you any indication of why he would have something so deep seated.

The game itself was a half-baked mess that they never really figured out what to do with.

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