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TopicWii U/3DS eShop closure reminder
Mr_Crispy
03/17/23 8:23:14 PM
#131:


it's probably a little easier to get into in terms of matches being a bit shorter, since the point goals to win tend to be a bit lower, and you don't have to do a complete lap after reaching the point goal to win (just get to the next checkpoint). Also you get new cards by buying booster packs with in game gold you get after matches or daily bonuses for connecting online (and if you're looking for certain cards you can buy booster packs targeting a specific element, or is guaranteed to have a certain amount of uncommon/rare cards in it). This is a lot better than in older games, where you only get a handful of cards after each match so you have to play tons of matches to get cards through grinding.

Though, like I said Revolt introduces the gem stock market mechanic a lot later in story mode since it doesn't show up until postgame content.

Well, I've probably played Revolt more than Culdcept 1 or 2 (the DS game that was translated is a port of the first game, and the PS2 game is the second in the series), and haven't played the third game Saga at all.

(also. The Xbone and Xbox SeX/S aren't backwards compatible with Culdcept Saga, and the translation patch for the DS game doesn't translate the text for card descriptions and status effects so it's kind of a bad place to start if you aren't already somewhat familiar with the game flow or willing to have the fan site open in a browser window to look up cards. so Revolt's probably the most reasonable place to start by default.)


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