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TopicPost Your Hot Takes Regarding Ace Attorney
_SJimW_
03/10/23 10:44:27 AM
#77:


Every game after AAI1 is too long. They should have compensated for the games not being small GBA games anymore by making them like 20$ download only games or something, Ace Attorney doesn't really work as well when scaled up. There's so much superfluous text and in the case of the later Yamazaki games the mechanics of the later cases get too convoluted for their own good.

GAA1-4 is not a good case

2-3 and 4-3 are both completely fine cases and most of the problems people have with them are way overstated, their biggest flaw is never having a moment of being mindblowing. In fact the entire "third case curse" is basically hagwash, I can't think of a third case in a series I don't like much aside from maybe GK2-3.

GK2 (I played it in Japanese so it's not AAI2 to me) is terrible at bringing back old characters. Whenever they do so it's painfully obvious it was written by a different team than the original trilogy.

Great Ace Attorney loses a lot from not being set in the modern day.

Spirit of Justice is a worse game than Dual Destinies, mostly because of the aforementioned case length problem which is the worst it's ever been in SoJ, but also Spirit of Justice's background story for Apollo feels unnatural and Dual Destinies doesn't have anything as egregious as 6-4.

Basically everything in the originals aged well except 1-5 which is a big drag with some good ideas

The ending of Apollo Justice makes sense

Despite my grievances with the series, I don't think there's a bad game in it except for the Layton crossover, which was largely ruined by Layton puzzles which are not fun in the least to me

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